desmume-glade - Nintendo DS emulator
This manual page documents briefly the desmume-glade
is a Nintendo DS emulator running homebrew demos and commercial
These programs follow the usual GNU command line syntax, with long options
starting with two dashes (`-'). A summary of options is included below.
- Loads savegame from slot NUM
- Use software colour conversion during OpenGL screen
rendering. May produce better or worse frame rates depending on
- Select available 3d emulation:
0 = 3d disabled
1 = internal desmume software rasterizer
2 = osmesa or gtkglext opengl (if available,
depending on compilation options, see desmume --help)
- Disables the 60 fps limiter
- Enable the ARM9 GDB stub on the given port
- Enable the ARM7 GDB stub on the given port
- -h, --help
- Show summary of options.
- -v, --version
- Show version of program.
Mouse cursor acts as stylus, mouse click replaces stylus touch.
Keyboard can be configured and by default works as follows:
F1-F10 load savegame from slot 1-10
Shift+F1-F10 save game to slot 1-10
Non-keypad arrows act as d-pad
z = A
x = B
a = Y
s = X
q = L
w = R
Enter = START
Left Shift = SELECT
Backspace = LID
Desmume accepts joystick events, which can be configured by user.
desmume was written by DeSmuME team (http://sourceforge.net/projects/desmume).
This manual page was written by Pascal Giard <firstname.lastname@example.org>, for the
Debian project (but may be used by others).