Man pages sections > man3 > CUDART_D3D11

Direct3D 11 Interoperability -

Direct3D_11_Interoperability(3) Doxygen Direct3D_11_Interoperability(3)

NAME

Direct3D 11 Interoperability -

Enumerations


enum cudaD3D11DeviceList { cudaD3D11DeviceListAll = 1, cudaD3D11DeviceListCurrentFrame = 2, cudaD3D11DeviceListNextFrame = 3 }
 

Functions


cudaError_t cudaD3D11GetDevice (int *device, IDXGIAdapter *pAdapter)
 
Gets the device number for an adapter. cudaError_t cudaD3D11GetDevices (unsigned int *pCudaDeviceCount, int *pCudaDevices, unsigned int cudaDeviceCount, ID3D11Device *pD3D11Device, enum cudaD3D11DeviceList deviceList)
 
Gets the CUDA devices corresponding to a Direct3D 11 device. cudaError_t cudaGraphicsD3D11RegisterResource (struct cudaGraphicsResource **resource, ID3D11Resource *pD3DResource, unsigned int flags)
 
Register a Direct3D 11 resource for access by CUDA.

Detailed Description

This section describes the Direct3D 11 interoperability functions of the CUDA runtime application programming interface. Note that mapping of Direct3D 11 resources is performed with the graphics API agnostic, resource mapping interface described in Graphics Interopability.

Enumeration Type Documentation

enum cudaD3D11DeviceList

CUDA devices corresponding to a D3D11 device
Enumerator:
cudaD3D11DeviceListAll
The CUDA devices for all GPUs used by a D3D11 device
cudaD3D11DeviceListCurrentFrame
The CUDA devices for the GPUs used by a D3D11 device in its currently rendering frame
cudaD3D11DeviceListNextFrame
The CUDA devices for the GPUs to be used by a D3D11 device in the next frame

Function Documentation

cudaError_t cudaD3D11GetDevice (int * device, IDXGIAdapter * pAdapter)

Returns in *device the CUDA-compatible device corresponding to the adapter pAdapter obtained from IDXGIFactory::EnumAdapters. This call will succeed only if a device on adapter pAdapter is CUDA-compatible.
Parameters:
device - Returns the device corresponding to pAdapter
 
pAdapter - D3D11 adapter to get device for
Returns:
cudaSuccess, cudaErrorInvalidValue, cudaErrorUnknown
Note:
Note that this function may also return error codes from previous, asynchronous launches.
See also:
cudaGraphicsUnregisterResource, cudaGraphicsMapResources, cudaGraphicsSubResourceGetMappedArray, cudaGraphicsResourceGetMappedPointer

cudaError_t cudaD3D11GetDevices (unsigned int * pCudaDeviceCount, int * pCudaDevices, unsigned int cudaDeviceCount, ID3D11Device * pD3D11Device, enum cudaD3D11DeviceList deviceList)

Returns in *pCudaDeviceCount the number of CUDA-compatible devices corresponding to the Direct3D 11 device pD3D11Device. Also returns in *pCudaDevices at most cudaDeviceCount of the the CUDA-compatible devices corresponding to the Direct3D 11 device pD3D11Device.
If any of the GPUs being used to render pDevice are not CUDA capable then the call will return cudaErrorNoDevice.
Parameters:
pCudaDeviceCount - Returned number of CUDA devices corresponding to pD3D11Device
 
pCudaDevices - Returned CUDA devices corresponding to pD3D11Device
 
cudaDeviceCount - The size of the output device array pCudaDevices
 
pD3D11Device - Direct3D 11 device to query for CUDA devices
 
deviceList - The set of devices to return. This set may be cudaD3D11DeviceListAll for all devices, cudaD3D11DeviceListCurrentFrame for the devices used to render the current frame (in SLI), or cudaD3D11DeviceListNextFrame for the devices used to render the next frame (in SLI).
Returns:
cudaSuccess, cudaErrorNoDevice, cudaErrorUnknown
Note:
Note that this function may also return error codes from previous, asynchronous launches.
See also:
cudaGraphicsUnregisterResource, cudaGraphicsMapResources, cudaGraphicsSubResourceGetMappedArray, cudaGraphicsResourceGetMappedPointer

cudaError_t cudaGraphicsD3D11RegisterResource (struct cudaGraphicsResource ** resource, ID3D11Resource * pD3DResource, unsigned int flags)

Registers the Direct3D 11 resource pD3DResource for access by CUDA.
If this call is successful, then the application will be able to map and unmap this resource until it is unregistered through cudaGraphicsUnregisterResource(). Also on success, this call will increase the internal reference count on pD3DResource. This reference count will be decremented when this resource is unregistered through cudaGraphicsUnregisterResource().
This call potentially has a high-overhead and should not be called every frame in interactive applications.
The type of pD3DResource must be one of the following.
ID3D11Buffer: may be accessed via a device pointer
ID3D11Texture1D: individual subresources of the texture may be accessed via arrays
ID3D11Texture2D: individual subresources of the texture may be accessed via arrays
ID3D11Texture3D: individual subresources of the texture may be accessed via arrays
The flags argument may be used to specify additional parameters at register time. The valid values for this parameter are
cudaGraphicsRegisterFlagsNone: Specifies no hints about how this resource will be used.
cudaGraphicsRegisterFlagsSurfaceLoadStore: Specifies that CUDA will bind this resource to a surface reference.
cudaGraphicsRegisterFlagsTextureGather: Specifies that CUDA will perform texture gather operations on this resource.
Not all Direct3D resources of the above types may be used for interoperability with CUDA. The following are some limitations.
The primary rendertarget may not be registered with CUDA.
Resources allocated as shared may not be registered with CUDA.
Textures which are not of a format which is 1, 2, or 4 channels of 8, 16, or 32-bit integer or floating-point data cannot be shared.
Surfaces of depth or stencil formats cannot be shared.
A complete list of supported DXGI formats is as follows. For compactness the notation A_{B,C,D} represents A_B, A_C, and A_D.
DXGI_FORMAT_A8_UNORM
DXGI_FORMAT_B8G8R8A8_UNORM
DXGI_FORMAT_B8G8R8X8_UNORM
DXGI_FORMAT_R16_FLOAT
DXGI_FORMAT_R16G16B16A16_{FLOAT,SINT,SNORM,UINT,UNORM}
DXGI_FORMAT_R16G16_{FLOAT,SINT,SNORM,UINT,UNORM}
DXGI_FORMAT_R16_{SINT,SNORM,UINT,UNORM}
DXGI_FORMAT_R32_FLOAT
DXGI_FORMAT_R32G32B32A32_{FLOAT,SINT,UINT}
DXGI_FORMAT_R32G32_{FLOAT,SINT,UINT}
DXGI_FORMAT_R32_{SINT,UINT}
DXGI_FORMAT_R8G8B8A8_{SINT,SNORM,UINT,UNORM,UNORM_SRGB}
DXGI_FORMAT_R8G8_{SINT,SNORM,UINT,UNORM}
DXGI_FORMAT_R8_{SINT,SNORM,UINT,UNORM}
If pD3DResource is of incorrect type or is already registered, then cudaErrorInvalidResourceHandle is returned. If pD3DResource cannot be registered, then cudaErrorUnknown is returned.
Parameters:
resource - Pointer to returned resource handle
 
pD3DResource - Direct3D resource to register
 
flags - Parameters for resource registration
Returns:
cudaSuccess, cudaErrorInvalidDevice, cudaErrorInvalidValue, cudaErrorInvalidResourceHandle, cudaErrorUnknown
Note:
Note that this function may also return error codes from previous, asynchronous launches.
See also:
cudaGraphicsUnregisterResource, cudaGraphicsMapResources, cudaGraphicsSubResourceGetMappedArray, cudaGraphicsResourceGetMappedPointer

Author

Generated automatically by Doxygen from the source code.
13 Jan 2017 Version 6.0