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Direct3D 9 Interoperability -

Direct3D_9_Interoperability(3) Doxygen Direct3D_9_Interoperability(3)

NAME

Direct3D 9 Interoperability -

Enumerations


enum cudaD3D9DeviceList { cudaD3D9DeviceListAll = 1, cudaD3D9DeviceListCurrentFrame = 2, cudaD3D9DeviceListNextFrame = 3 }
 

Functions


cudaError_t cudaD3D9GetDevice (int *device, const char *pszAdapterName)
 
Gets the device number for an adapter. cudaError_t cudaD3D9GetDevices (unsigned int *pCudaDeviceCount, int *pCudaDevices, unsigned int cudaDeviceCount, IDirect3DDevice9 *pD3D9Device, enum cudaD3D9DeviceList deviceList)
 
Gets the CUDA devices corresponding to a Direct3D 9 device. cudaError_t cudaD3D9GetDirect3DDevice (IDirect3DDevice9 **ppD3D9Device)
 
Gets the Direct3D device against which the current CUDA context was created. cudaError_t cudaD3D9SetDirect3DDevice (IDirect3DDevice9 *pD3D9Device, int device=-1)
 
Sets the Direct3D 9 device to use for interoperability with a CUDA device. cudaError_t cudaGraphicsD3D9RegisterResource (struct cudaGraphicsResource **resource, IDirect3DResource9 *pD3DResource, unsigned int flags)
 
Register a Direct3D 9 resource for access by CUDA.

Detailed Description

This section describes the Direct3D 9 interoperability functions of the CUDA runtime application programming interface. Note that mapping of Direct3D 9 resources is performed with the graphics API agnostic, resource mapping interface described in Graphics Interopability.

Enumeration Type Documentation

enum cudaD3D9DeviceList

CUDA devices corresponding to a D3D9 device
Enumerator:
cudaD3D9DeviceListAll
The CUDA devices for all GPUs used by a D3D9 device
cudaD3D9DeviceListCurrentFrame
The CUDA devices for the GPUs used by a D3D9 device in its currently rendering frame
cudaD3D9DeviceListNextFrame
The CUDA devices for the GPUs to be used by a D3D9 device in the next frame

Function Documentation

cudaError_t cudaD3D9GetDevice (int * device, const char * pszAdapterName)

Returns in *device the CUDA-compatible device corresponding to the adapter name pszAdapterName obtained from EnumDisplayDevices or IDirect3D9::GetAdapterIdentifier(). If no device on the adapter with name pszAdapterName is CUDA-compatible then the call will fail.
Parameters:
device - Returns the device corresponding to pszAdapterName
 
pszAdapterName - D3D9 adapter to get device for
Returns:
cudaSuccess, cudaErrorInvalidValue, cudaErrorUnknown
Note:
Note that this function may also return error codes from previous, asynchronous launches.
See also:
cudaD3D9SetDirect3DDevice, cudaGraphicsD3D9RegisterResource,

cudaError_t cudaD3D9GetDevices (unsigned int * pCudaDeviceCount, int * pCudaDevices, unsigned int cudaDeviceCount, IDirect3DDevice9 * pD3D9Device, enum cudaD3D9DeviceList deviceList)

Returns in *pCudaDeviceCount the number of CUDA-compatible devices corresponding to the Direct3D 9 device pD3D9Device. Also returns in *pCudaDevices at most cudaDeviceCount of the the CUDA-compatible devices corresponding to the Direct3D 9 device pD3D9Device.
If any of the GPUs being used to render pDevice are not CUDA capable then the call will return cudaErrorNoDevice.
Parameters:
pCudaDeviceCount - Returned number of CUDA devices corresponding to pD3D9Device
 
pCudaDevices - Returned CUDA devices corresponding to pD3D9Device
 
cudaDeviceCount - The size of the output device array pCudaDevices
 
pD3D9Device - Direct3D 9 device to query for CUDA devices
 
deviceList - The set of devices to return. This set may be cudaD3D9DeviceListAll for all devices, cudaD3D9DeviceListCurrentFrame for the devices used to render the current frame (in SLI), or cudaD3D9DeviceListNextFrame for the devices used to render the next frame (in SLI).
Returns:
cudaSuccess, cudaErrorNoDevice, cudaErrorUnknown
Note:
Note that this function may also return error codes from previous, asynchronous launches.
See also:
cudaGraphicsUnregisterResource, cudaGraphicsMapResources, cudaGraphicsSubResourceGetMappedArray, cudaGraphicsResourceGetMappedPointer

cudaError_t cudaD3D9GetDirect3DDevice (IDirect3DDevice9 ** ppD3D9Device)

Returns in *ppD3D9Device the Direct3D device against which this CUDA context was created in cudaD3D9SetDirect3DDevice().
Parameters:
ppD3D9Device - Returns the Direct3D device for this thread
Returns:
cudaSuccess, cudaErrorInvalidGraphicsContext, cudaErrorUnknown
Note:
Note that this function may also return error codes from previous, asynchronous launches.
See also:
cudaD3D9SetDirect3DDevice

cudaError_t cudaD3D9SetDirect3DDevice (IDirect3DDevice9 * pD3D9Device, int device = -1)

Records pD3D9Device as the Direct3D 9 device to use for Direct3D 9 interoperability with the CUDA device device and sets device as the current device for the calling host thread.
If device has already been initialized then this call will fail with the error cudaErrorSetOnActiveProcess. In this case it is necessary to reset device using cudaDeviceReset() before Direct3D 9 interoperability on device may be enabled.
Successfully initializing CUDA interoperability with pD3D9Device will increase the internal reference count on pD3D9Device. This reference count will be decremented when device is reset using cudaDeviceReset().
Note that this function is never required for correct functionality. Use of this function will result in accelerated interoperability only when the operating system is Windows Vista or Windows 7, and the device pD3DDdevice is not an IDirect3DDevice9Ex. In all other circumstances, this function is not necessary.
Parameters:
pD3D9Device - Direct3D device to use for this thread
 
device - The CUDA device to use. This device must be among the devices returned when querying cudaD3D9DeviceListAll from cudaD3D9GetDevices, may be set to -1 to automatically select an appropriate CUDA device.
Returns:
cudaSuccess, cudaErrorInitializationError, cudaErrorInvalidValue, cudaErrorSetOnActiveProcess
Note:
Note that this function may also return error codes from previous, asynchronous launches.
See also:
cudaD3D9GetDevice, cudaGraphicsD3D9RegisterResource, cudaDeviceReset

cudaError_t cudaGraphicsD3D9RegisterResource (struct cudaGraphicsResource ** resource, IDirect3DResource9 * pD3DResource, unsigned int flags)

Registers the Direct3D 9 resource pD3DResource for access by CUDA.
If this call is successful then the application will be able to map and unmap this resource until it is unregistered through cudaGraphicsUnregisterResource(). Also on success, this call will increase the internal reference count on pD3DResource. This reference count will be decremented when this resource is unregistered through cudaGraphicsUnregisterResource().
This call potentially has a high-overhead and should not be called every frame in interactive applications.
The type of pD3DResource must be one of the following.
IDirect3DVertexBuffer9: may be accessed through a device pointer
IDirect3DIndexBuffer9: may be accessed through a device pointer
IDirect3DSurface9: may be accessed through an array. Only stand-alone objects of type IDirect3DSurface9 may be explicitly shared. In particular, individual mipmap levels and faces of cube maps may not be registered directly. To access individual surfaces associated with a texture, one must register the base texture object.
IDirect3DBaseTexture9: individual surfaces on this texture may be accessed through an array.
The flags argument may be used to specify additional parameters at register time. The valid values for this parameter are
cudaGraphicsRegisterFlagsNone: Specifies no hints about how this resource will be used.
cudaGraphicsRegisterFlagsSurfaceLoadStore: Specifies that CUDA will bind this resource to a surface reference.
cudaGraphicsRegisterFlagsTextureGather: Specifies that CUDA will perform texture gather operations on this resource.
Not all Direct3D resources of the above types may be used for interoperability with CUDA. The following are some limitations.
The primary rendertarget may not be registered with CUDA.
Resources allocated as shared may not be registered with CUDA.
Textures which are not of a format which is 1, 2, or 4 channels of 8, 16, or 32-bit integer or floating-point data cannot be shared.
Surfaces of depth or stencil formats cannot be shared.
A complete list of supported formats is as follows:
D3DFMT_L8
D3DFMT_L16
D3DFMT_A8R8G8B8
D3DFMT_X8R8G8B8
D3DFMT_G16R16
D3DFMT_A8B8G8R8
D3DFMT_A8
D3DFMT_A8L8
D3DFMT_Q8W8V8U8
D3DFMT_V16U16
D3DFMT_A16B16G16R16F
D3DFMT_A16B16G16R16
D3DFMT_R32F
D3DFMT_G16R16F
D3DFMT_A32B32G32R32F
D3DFMT_G32R32F
D3DFMT_R16F
If pD3DResource is of incorrect type or is already registered, then cudaErrorInvalidResourceHandle is returned. If pD3DResource cannot be registered, then cudaErrorUnknown is returned.
Parameters:
resource - Pointer to returned resource handle
 
pD3DResource - Direct3D resource to register
 
flags - Parameters for resource registration
Returns:
cudaSuccess, cudaErrorInvalidDevice, cudaErrorInvalidValue, cudaErrorInvalidResourceHandle, cudaErrorUnknown
Note:
Note that this function may also return error codes from previous, asynchronous launches.
See also:
cudaD3D9SetDirect3DDevice, cudaGraphicsUnregisterResource, cudaGraphicsMapResources, cudaGraphicsSubResourceGetMappedArray, cudaGraphicsResourceGetMappedPointer

Author

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13 Jan 2017 Version 6.0