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airstrike - 2d dogfight game in the tradition of 'Biplanes' and 'BIP'

AIRSTRIKE(6) GAMES AIRSTRIKE(6)
            _    _          _        _ _        
           / \  (_)_ __ ___| |_ _ __(_) | _____ 
          / _ \ | | '__/ __| __| '__| | |/ / _ \
         / ___ \| | |  \__ \ |_| |  | |   <  __/
        /_/   \_\_|_|  |___/\__|_|  |_|_|\_\___|
 

NAME

airstrike - 2d dogfight game in the tradition of 'Biplanes' and 'BIP'
 

DESCRIPTION

Airstrike is a 2d biplane dogfight game in the tradition of the Intellivision and Amiga games 'Biplanes' and 'BIP'. It features a robust physics engine and several other extensions of the original games.
 
 

SYNOPSIS

airstrike [options]
 
 

OPTIONS

Airstrike reads all the configuration options from a configuration file at startup but you can override from command line a few of the options:
--fullscreen
Runs the game in fullscreen mode.
--sound
Runs game with sound effects, if support for that has been compiled in.
--nosound
Runs the game without sound.
--noalpha
Game graphics will not be antialiased. This makes it run faster.
--alpha
Game graphics will be antialiased.
--config CONFIGFILE
Use given configuration file instead of the one which location is compiled into Airstrike.
Configuration file name is '.airstrikerc' and it's located in your home directory.
 
 

CONTROLS

Airstrike is controlled from keyboard:
RIGHT
Plane nose goes up.
LEFT
Plane nose goes down.
COMMA
Accelerate.
DOT
Shoot.
SPACE
Drop a bomb.
ESC
Pause game and open game options menu. From menu you can change options, view release notes and quit it.
 
 

LICENSE

This is free software; you can redistribute it and/or modify it under the terms specified in the GNU General Public License version 2 (GPL).
 
 

WARRANTY

None.
 
 
Ulf Ekström
Game author, programming and graphics
Peter Eismann
Windows port, comments and ideas
Eero Tamminen
Sound, graphics, game objects, makefiles, comments and ideas
Alessandro Giusti
Graphics and ideas
And many others for comments, bug reports and ideas.
Version 1.0 Airstrike