armagetronad - a 3D Tron-like high speed game
] [-v, --version
] [-w, --window, --windowed
] [ --benchmark
The rules are simple: you ride a lightcycle (a kind of motorbike that can only
turn 90 degrees at a time, leaves a wall behind and cannot be stopped). Avoid
running into a wall. Make your opponent run into a wall. This idea comes from
the 1982 Disney movie "Tron".
One thing is different than in other Tron clones: you can accelerate. However,
there is a catch. The only way to accelerate is to drive close to player
walls. This allows for some interesting tactics. Every time you make a turn,
you lose 5% of your speed -- so don't be too nervous, speed is your only
resource against other players!
First thing you shold do is go into the "Player Menu" to set your name
and your keyboard and mouse configuration. Then, go into the "Game
Menu" and start a single player game against one AI opponent (the game
mode does not really matter here). Then, get some friends together and try the
is the "boss key" and quits Armagetron as fast as
- -h, --help
- Show help message.
- -v, --version
- Print version number.
- Print documentation for all console commands. These are
also configuration settings for config files.
- -f --fullscreen
- Start in fullscreen mode.
- -w --window, --windowed
- Start in windowed mode.
- --fastforward TIME
- Lets time run very fast until the given time is
- Renders frames as they were recorded.
- --record FILENAME
- Creates a DEBUG recording while running.
- --playback FILENAME
- Plays back a DEBUG recording.
Armagetron Advanced is documented fully by the provided HTML docs, found under
Armagetron Advanced was written by Manuel Moos
<email@example.com> and the Armagetron Advanced development
This manual page was adapted from the original HTML version by Marcelo E.
Magallon <firstname.lastname@example.org>, (and later Christine Spang
<email@example.com>) for the Debian GNU/Linux system (but may be used by