billard-gl - OpenGL billiards game
This manual page documents the billard-gl
program. This manual page was
written for Debian because the original program does not have a manual page.
implements a game of 8- or 9-ball billiards, which you can
play against the computer or a friend. The general idea of billiards is to hit
the coloured balls with the cue ball in such a way that these balls fall in
one of the six pockets of the table.
- -f -fullscreen
- switches to fullscreen mode (can currently not be changed
from inside billard-gl itself)
- -f -windowed
- switches to windowed mode (default; can currently not be
changed from inside billard-gl itself)
- -t VALUE
- texture size for the balls. Valid values are 1 for full
size textures, 2 for half size textures, 4 for quarter size textures, and
8 for eighth size textures.
- -tt VALUE
- texture size for the table. Valid values are 1 for full
size textures, 2 for half size textures, 4 for quarter size textures, 8
for eighth size textures, and 0 for no textures.
- -at VALUE
- texture size for the display. Valid values are 1 for full
size textures and 2 for halfsized textures.
- -g VALUE
- ball geometry; odd numbers >= 3. Higher values create
more complex geometry.
To run billard-gl
with minimum settings, try
- billard-gl -t 8 -tt 0 -at 2 -g 3
or for maximum settings, try
- billard-gl -t 1 -tt 1 -at 1 -g 11
All of the options are configurable from within billard-gl
was written by Stefan Disch, Tobias Nopper and Martina Welte.
This manual page was written by Jamie Wilkinson <email@example.com> and
updated by Thierry Reding <firstname.lastname@example.org> for Debian (but
may be used by others).