binaryring - A system of path tracing particles evolves continuously from an
[-fps] [-install] [-noinstall] [-mono] [-root] [-visual
] [-window] [-window-id window-id
] [-color] [-no-color]
] [-particle-number particles
A system of path tracing particles evolves continuously from an initial circular
creation. Ages of darkness play arbitrarily with ages of light.
Ported (with some extensions) from the code by J. Tarbell at
accepts the following options:
- Display the current frame rate and CPU load.
- Install a private colormap for the window.
- If on a color display, pretend we're on a monochrome
- Don't install a private colormap for the window.
- Draw on the root window.
- -visual visual
- Specify which visual to use. Legal values are the name of a
visual class or the id number (decimal or hex) of a specific visual.
- Draw on a newly-created window. This is the default.
- -window-id window-id
- Specify which window id to use.
- -color (Default)
- Particles have random generated colors that gradually
change over time.
- Use the original black and white visualization.
- -growth-delay delayms (Default:
- Delay in ms between growth cycles. More delay, slower (but
less CPU intensive).
- -particles-number particles (Default:
- The number of particles in the system. With more particles
the fps can also be affected.
- -ring-radius radius (Default: 40)
- The radius of the ring where the particles are born, in
- to get the default host and display number.
- to get the name of a resource file that overrides the
global resources stored in the RESOURCE_MANAGER property.
Copyright © 2003 by J. Tarbell (email@example.com,
Ported to XScreensaver by Emilio Del Tessandoro (firstname.lastname@example.org)
J. Tarbell <email@example.com>, Jun-03
Emilio Del Tessandoro <firstname.lastname@example.org>, Aug-14