btanks - fast 2D tank arcade game
Battle Tanks is a funny battle on your desk, where you can choose one of three
vehicles and eliminate your enemy using the whole arsenal of weapons. has
original cartoon-like graphics and cool music, it is fun and dynamic, it has
several network modes for deathmatch and cooperative.
what else is needed to have fun with your friends? And all is packed and ready
for you in "Battle Tanks".
- "Battle Tanks" is a multiplayer game in the first
place. Network game and split screen mode are available, and also a mixed
mode is possible, when two players use split screen on the server
computer, and others connect via LAN.Two modes are possible: deathmatch
battle and cooperative game.
- "Battle Tanks" is cross-platform. Both Windows
and Linux fans are welcome on the battlefield where they will settle their
quarrels in the name of weapons.
- Free distribution and open source
- The multiplayer version is licensed under GNU GPL. This
means two things. Firstly, it doesn't cost anything for you. You can
download it for free and share with your friends, with no preliminary or
future fees. And secondly, the full source code of the game is available,
so any guy who knows C++ can poke his nose there and probably find some
surprises that developers have prepared for curious fans.
- Old-school oriented
- Builders of "Battle Tanks" love these good old
arcades of the past century. So they have tried hard to implement
everything best of these old arcade games.
- Three vehicles: tank, Shilka, and rocket launcher.
Each vehicle has its special features.
- Lots of weapons: four types of ammo, six types of
rockets, landing troops, mines, and so on.
- Ten multiplayer maps (seven ones for deathmatch and
three ones for cooperative mode) in different locations such as city,
village, forest, desert and so on.
- Game world that reacts on player. Roads have
traffic, buildings can be destroyed, weather effects are simulated.
- Lots of war objects: troops, vehicles, helicopters
- Keyboard and gamepad are supported.
Gun is the main weapon of tank and Shilka. Guns don't require ammunition, but
their piercing ability is much lower that one for rockets.
- "Eternal fire" type tank shell
- Type shell that is shipped with tank and Shilka. The gun on
Shilka is faster that one on tank, but each hit does less damage. Guns
have infinite ammunition.
- Shell with laughset focal point
- The main feature of the shell with laughset focal point
(also called shell with uncertain orientation) is bouncing from obstacles.
This shell is good for urban battles, also it will help when shooting an
enemy that has covered behind something solid or impenetrable. The
disadvantage of this model is that you never know where it will bounce.
- Explosive shell
- The explosive shell is also known as Matreshka shell.
Inside the jacket of this shell, several small shells are nested. A small
time after the shot, the matreshka opens, and nested shells spread in
different directions. Each hit causes relatively small damage, but large
area is covered. This model is intended for use against enemy crowds. It
is ineffective in close face to face duels.
- Dirt gun
- Dirt gun is invented by crazy agronomists. By the aid of
concentration of energy in near-surface layers, nano-wave fluctuations
cause temporary inversion of field. Lower layers are found on the top,
thus introducing a short-time effect of plowing the surface (this is
broadly used during the sowing campaign). In battle, the dirt gun can be
used for making dirt spots of reduced passability. Enemy troops and
vehicles suffer loss of control and speed in these plowed areas. Pimary
weapon Secondary weapon
Rockets are large, so number of rockets that a vehicle carries is limited.
Rockets are main weapon of rocket launcher.
- Homing missile
- Homing missile is a type weapon and is shipped with rocket
launchers. It can also be used on tanks as a secondary weapon. After the
launch, the rocket finds a target and guides its flight by its own. Unlike
the heat-aimed rockets, this model detects delta waves emitted by human
brains, and thus can be used against troops and manned vehicles.
Unfortunately, this method of detection ignores androids and
intellectually challenged individuals. Another disadvantage is that rocket
doesn't avoid obstacles (avoiding function is announced in the next stable
release of rocket drivers binary).
- Uncontrolled rocket
- This is a Dumb-fire modification of the type rocket that
can be equipped as a secondary weapon. At the expense of electronics,
explosive charge and velocity are increased. Due to its high velocity and
high damage caused, this rocket is very good for making fire barriers,
destroying enemy weapon emplacements, and in face to face battles.
- Boomerang rocket
- Boomerang rocket is an accidental modification of the
homing missile that has been found after beta drivers were installed from
a damaged CD on some test rocket. On ground tests, that rocket introduced
a non-typical behaviour: it didn't select a target after the launch, but
just circled around the launcher, following an elliptical trajectory.
Nobody can explain still why the rocket does that; however boomerang
rockets have been approved and are produced on the line now. They can be
used for defense; also boomerang rockets are effective in close battle.
- Gas rocket
- Gas rocket is stuffed with toxic and radioactive wastes of
fragrance industry. They are prohibited by Geneva Protocol because of
their incredibly disgusting and beautiful smell. A humanoid that has
inhaled the gas suffers convulsions, sialorrhea, retching, diarrhea, and
dies with happy smile on face. The gas rockets are perfect for eliminating
troops. In multiplayer, they scan be used for making smoke screens.
- This homing missile is filled with artificial
viruses-malicious nanorobots. When a rocket hits target, viruses clod
between tracks of tank caterpillars, raise pressure of braking fluid in
hydraulic systems, and cause temporary paralysis of lower extremities of
humanoids. However, these viruses don't affect functioning of weapons
systems and other organs of humanoids; side effects or contra-indication
are unknown. Stop-rocket does not inflict damage, but it's a great
secondary weapon that is very effective if combined with explosive or
bouncing tank shells, homing missiles and machine guns.
- Nuclear missile "Pure Thermonuke"
- This 15 kilotons nuke is the most destructive weapon in the
game. It destroys everything in range of explosion, and using or
thermonuclear reaction guarantees that radiation pollution will be
negligibly small. So the ground can be used just after the enemy is
vaporized by the heat of nuclear blast. Secondary weapon
3. Preserved landing force
Five fully equipped troops are frozen and GZIPped into standard rectangular
bricks. Before refrigeration, each trooper is prepared using special hormons
and steroids, and can be used in action after quick microwave-aided
defreezing. Shipped in two versions with machine guns and handheld rocket
- Machine gun trooper
- The trooper takes a position and fires the enemy objects
(including missiles). 16 directions of fire are available. Shilka lands MG
troopers for support. Thanks to their high fire rate and mobility, MG
troopers can defend a vehicle against enemy missiles.
- Rocket trooper
- The trooper takes a position and fires the enemy objects
(NOT including missiles). 8 directions of fire are available. Shilka lands
rocket troopers for support. Due to their fire power, rocket troopers are
good for attacking the enemy.
4. Other weapons
Other weapons include mines and MG turrets. Mine
- Mines are effective equally against troops and vehicles.
They have winning appearance, and are easy to install and use. Using of
mines allows unique and great tactical opportunities, both in single
missions and deathmatch. Routes, respawn points, hidings of weapons -
everything can be mined. Remember that the mine is invisible if covered
with dirt or smoke!
- MG turret
- MG turret is a primitive robot that shoots everything that
is moving. Some turrets are shipped with "ally-enemy"
recognition system. In stationary version, MG turrets can be used for
automated security systems. Mobile versions can be mounted on rocket
launchers. 16 directions of fire are available.
You can find more about the game on its homepage: http://btanks.sourceforge.net
You have more information available in /usr/share/doc/btanks/html/index.html
The game has been written by Vladimir Menshakov, Methos Wagner and Vladimir
Zhuravlev, and is distributed under the GNU General Public License, either
version 2 of the License, or (at your option) any later version.