burgerspace-server - UDP server for the networked version of BurgerSpace
is a server that accepts connections from BurgerSpace
clients to allow two players to compete with each other. One player controls
the chef and the other controls the egg. Other clients can connect as
burgerspace-server should be started in a terminal. To terminate it, give the
Ctrl-C sequence or use the kill(1) command with the server's process ID as the
The connections use the UDP protocol. The --port
option can be used to
specify a non-default listening port (see below).
After the server has started, the user who wants to control the chef must start
the client with this command:
burgerspace --server=the.server.hostname.com --chef
Use the appropriate hostname or IP address as the argument for --server. The
user who wants to control the egg must give the --enemy option instead of
--chef. The --port option can be added to the burgerspace command-line to
specify the server port, if the server was started with a non-default UDP
- display a help page and exit
- display version information and exit
- start game at level N. Default is 1. N must be at least
- UDP port number on which the server must listen for
incoming clients. The default is 49152.
This program is free software; you may redistribute it under the terms of the
GNU General Public License. This program has absolutely no warranty.
Pierre Sarrazin (code)
Luce St-Amand (most images)
This program uses the flatzebra
library, by the same author. This library
is itself based on the SDL graphics library (see http://www.libsdl.org).
See the BurgerSpace Home Page:
Performance has not been tested thoroughly. Users who want to play the stable
stand-alone game should use version 1.8.3.