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cavepacker - Sokoban game

cavepacker(6) games cavepacker(6)

NAME

cavepacker - Sokoban game
 

SYNOPSIS

cavepacker [option]

DESCRIPTION

cavepacker CavePacker is a sokoban game. Keep your cave tidy. To do this, make sure that all the spread packages are put onto their targets. You can only push, pulling is not allowed.
 
You get higher ratings for lesser moves you need. The first few maps might be easy to solve - but the more you progress in the game, the harder the maps will be.
 
There is also a multiplayer mode available.

OPTIONS

-server
Start the server for the game (headless mode).
-set <varname> <value>
Change the value of a config variable.
 

CONSOLE COMMANDS

Open the in-game console with SHIFT+ESC. Just type a config variable name there to get the current value. The console commands can also be triggered from the commandline by just putting a - in front of it.
-loglevel <LEVEL>
Possible level values are: TRACE, DEBUG, INFO, WARN, ERROR
 

CONFIG VARIABLES

These variables can be modified by using the -set command - or by providing default values for some of them in the config.lua file in the asset directory. You can override any file by putting it into the same subdir as in your installation folder into ~/.local/share/caveexpress
alreadyrated
 
blue
 
debug
 
debugSleep
 
debugentity
 
debugui
 
editor-lastmap
 
forcefingercontrol
 
fpslimit
 
frontend
Change the rendering frontend that is used by the game. Possible values are: sdl, opengl and opengles2
 
fullscreen
Set to false to start in windowed mode - also see width and height vars.
gamecontroller
 
gamecontrollertriggeraxis
 
googleplaystate
 
grabmouse
 
green
 
height
-1 will pick the desktop height
language
 
launchcount
 
maxzoom
 
minzoom
 
mode
 
mousespeed
 
musicvolume
 
name
The user name that is used in multiplayer games
ncurses
If you start in headless mode via -server you can disable the ncurses interface by setting this to false
network
 
particles
 
persister
 
port
 
red
 
renderer
If you have frontend set to sdl, you can change the renderer that sdl is using. Refer to the SDL documentation for a list of valid options here.
rendertotexture
 
servername
 
showcursor
 
showfps
 
solvestepmillis
 
sound
 
soundengine
 
testpayment
 
testscreenpadding
 
texturesize
 
volume
 
vsync
 
width
-1 will pick the desktop width
 

HOMEPAGE

http://www.caveproductions.org
 
Copyright © 2014-2016 by Martin Gerhardy. Licensed under GPL3 - assets CC-BY-SA 3
February 2015 cavepacker