cube21 - animates the Cube 21 puzzle
] [-visual visual
[-window] [-root] [-install] [-delay microseconds
[-no-texture] [-mono] [-wireframe] [-spin] [-no-spin] [-wander] [-no-wander]
[-randomize] [-no-randomize] [-spinspeed number
] [-wanderspeed number
] [-wait number
] [-colormode arg
This program animates a puzzle known as Cube 21 or Square-1. Its moves are
Cube 21 is a Rubik-like puzzle invented in 1992. Its specialities are that it
can change its shape and even the number of possible moves. It can have more
than 200 different shapes and the total number of configurations (assuming
colors) is several tens of billions.
accepts the following options:
- Draw on a newly-created window. This is the default.
- Draw on the root window.
- Install a private colormap for the window.
- -visual visual
- Specify which visual to use. Legal values are the name of a
visual class, or the id number (decimal or hex) of a specific visual.
- -delay microseconds
- How long to pause between frames. Default is 20000, or 0.02
- Use texture maps. This is the default.
- Use solid colors.
- Disable both texture maps and colors.
- Only draw outlines. Outlines of all pieces, not only the
whole object, are drawn.
- Spin the whole object around X, Y and Z axes. This is the
- Do not spin, showing the same three faces all the
- Move the object around the screen. This is the
- Keep the object centered on the screen.
- Shuffle the puzzle randomly at startup. This is the
- Do not shuffle at startup, begin at the shape of cube.
- -spinspeed number
- The relative speed of spinning. Default is 1.0.
- -rotspeed number
- The relative speed of the moves. Default is 3.0. Setting to
≤ 0.0 makes the object stay at one configuration.
- -wanderspeed number
- The relative speed of wandering around the screen. Default
- -wait number
- How long to stay at ending position after each move. The
meaning of the argument is again relative. Default is 40.0.
- -cubesize number
- Size of the object. Value of 3.0 fills roughly all the
screen (its height). Default is 0.7.
- -colormode argument
- How many and which colors should the object have. The
colors are put on the piece faces so that the puzzle is solvable. The
inner faces are not influenced.
- se or silver
- Simulate the "Silver Edition" - white and one
- 2 or two
- Two random colors.
- ce or classic
- Simulate the "Classic Edition" - white, yellow,
orange, red, green and blue.
- 6 or six
- Six random colors.
- 1 or random or rnd
- One random color.
- Anything else
- All faces white.
- Display the current frame rate, CPU load, and polygon
- to get the default host and display number.
- to get the name of a resource file that overrides the
global resources stored in the RESOURCE_MANAGER property.
Copyright © 2005 by Vaclav Potocek. Permission to use, copy, modify,
distribute, and sell this software and its documentation for any purpose is
hereby granted without fee, provided that the above copyright notice appear in
all copies and that both that copyright notice and this permission notice
appear in supporting documentation. No representations are made about the
suitability of this software for any purpose. It is provided "as is"
without express or implied warranty.
Vaclav (Vasek) Potocek <firstname.lastname@example.org>, 30-Aug-05.