enigma - Puzzle game reminiscent of Oxyd
] [-d path
] [-p file
The object of the game is to find and uncover pairs of identically colored Oxyd
stones. Simple? Yes. Easy? Certainly not! Hidden traps, vast mazes, laser
beams, and, most of all, countless hairy puzzles usually block your direct way
to the Oxyd stones. Enigma's game objects (and there are hundreds of them,
lest you get bored) interact in many unexpected ways, and since many of them
follow the laws of physics (Enigma's special laws of physics, that is),
controlling them with the mouse isn't always trivial ...
For more information, please refer to the manual or the project
- Forces all debugging assertions, even expensive ones, to be
- -d path, --data=path
- Prepend another data directory to Enigma's search
- -h, --help
- Display a list of available command line options and
- -l lang, --lang=lang
- Override the default language. The language is given in the
common 2 character sequence as fr for French or ru for Russian.
- This switch turns on logging of internal information to the
- Do not use exclusive mouse/keyboard access.
- Start Enigma without background music. Sound effects will
still be played.
- Start Enigma without sound effects.
- -p file, --pref=file
- Start Enigma with an alternative preferences file without
the leading dot for hidden filenames.
- Show the framerate (FPS) during the Game.
- Print the Enigma version number and quit.
- -w, --window
- Run Enigma in a window; do not switch to fullscreen
For the many in-game control keys take a look at the manual or press F1
to get online help in nearly all menus.
Daniel Heck <email@example.com> is the main author and maintainer of Enigma.
Enigma itself is based on Oxyd, created by Meinolf Schneider. This manual page
was created by Joe Wreschnig <firstname.lastname@example.org> and is currently
maintained by Raoul Bourquin.
Please report bugs to <email@example.com>.