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FreeOrion - turn-based space empire and galactic conquest game

freeorion(6) Games freeorion(6)

NAME

FreeOrion - turn-based space empire and galactic conquest game

SYNOPSIS

freeorion [ OPTIONS]

DESCRIPTION

FreeOrion is a turn-based space empire and galactic conquest (4X) computer game being designed and built by the FreeOrion project. FreeOrion is inspired by the tradition of the Master of Orion games, but is not a clone or remake of that series or any other game. The game is about the construction of a living, breathing universe in a grand campaign model. You can develop your own galactic empire and explore new star systems with your fleets as one of several unique human or alien species. Colonization of new worlds, researching new technology, managing your resources and defending your planets against the AI or other human players on a galactic scale are your main objectives.

OPTIONS

--GameSetup.ai-aggression
The maximum aggression level for AI opponents. Most AIs will be at the level set, some may be at the next level below, all should greet you and state their level in the messages window during the first turn. Default: BEGINNER
--GameSetup.ai-players
The number of AI opponents in the game. It is best to have at least one player for every 15-30 systems in the game, playing with more or fewer AIs than this can create balance problems. Very high numbers of AIs may cause lag problems, especially later in the game. | Default: 6
--GameSetup.empire-color
Your empire's color. | Default: 9
--GameSetup.empire-name
Your empire's name. | Default:
--GameSetup.galaxy-age
The age of the galaxy. Younger galaxies will have more bright stars, older galaxies will have more black holes and neutron stars. Default: GALAXY_SETUP_MEDIUM
--GameSetup.galaxy-shape
The shape of the galaxy. Different shapes will create different tactical and strategic challenges. | Default: DISC
--GameSetup.monster-frequency
The frequency of wandering monsters in the galaxy. This setting affects wandering monsters but not Guardians generated by Special Features, however setting Monsters to None will remove all Guardians as well. Default: GALAXY_SETUP_LOW
--GameSetup.native-frequency
The frequency of natives in the galaxy. Some natives can be technologically advanced and may create guard ships to protect their homeworlds, these will appear even if Monster Frequency is set to None. Default: GALAXY_SETUP_MEDIUM
--GameSetup.planet-density
The number of planets per system in the galaxy. Default: GALAXY_SETUP_MEDIUM
--GameSetup.player-name
The name used in the game to represent the player in single player games. Default:
--GameSetup.seed
The seed used for randomly generating the galaxy. Galaxies generated with the same settings and the same seed will be identical. | Default: 0
--GameSetup.specials-frequency
The proportion of planets and systems containing Special Features. Some Special Features are protected by Guardians left by Precursor species???only setting Monster Frequency to None will prevent these appearing if the game contains specials. | Default: GALAXY_SETUP_MEDIUM
--GameSetup.starlane-frequency
The number of starlanes in the galaxy. When set to Low, most systems will typically have one or two starlanes. When set to High, most systems will have starlanes linking them to most nearby systems within 120uu. Default: GALAXY_SETUP_MEDIUM
--GameSetup.stars
The approximate number of systems in the galaxy to be generated. For recommended game balance use 15-30 systems per empire. Very high numbers of systems may cause FreeOrion to lag, especially later in the game. Default: 150
--GameSetup.starting-species
Your empire's starting species. This determines the species of your starting homeworld and your first colony ship, it has no effect on planets in your empire colonized by other species. | Default: SP_HUMAN
--UI.auto-reposition-windows
Toggles whether to automatically reposition windows when the application size changes. | Default: 1
--UI.combat.summary.dead-color
Color of dead units in the graphical combat summary Default: (128,0,0,255)
--UI.combat.summary.graph.bar_health_smooth
If true, the color of the bars of battle participant will be interpolated smoothly according to their remaining health percentage. | Default: 1
--UI.combat.summary.graph.bar_height_proportional
If true, the bars of battle participants will be scaled vertically to be proportional to their max health. | Default: 0
--UI.combat.summary.graph.bar_width_proportional
If true, the bars of battle participants will be scaled horizontally to be proportional to their current health. | Default: 1
--UI.combat.summary.graph.graph_height_proportional
If true, the graph of empires in battles will be scaled relative to the maximum maximum health of their ships. | Default: 0
--UI.combat.summary.health-color
Color of health in the graphical combat summary | Default: (0,255,0,255)
--UI.combat.summary.wound-color
Color of damage in the graphical combat summary | Default: (255,0,0,255)
--UI.ctrl-border-color
Sets UI control border color. | Default: (124,124,124,255)
--UI.ctrl-color
Sets UI control background color. | Default: (15,15,15,255)
--UI.default-link-color
Sets UI default link color. | Default: (80,255,128,255)
--UI.design-pedia-dynamic
In the Design Window, dynamically update the pedia detail page while the design name is being edited. | Default: 0
--UI.detection-range-opacity
Sets detection circle transparency. | Default: 3
--UI.dropdownlist-arrow-color
Sets UI drop-down-list arrow color. | Default: (130,130,0,255)
--UI.dump-effects-descriptions
Toggles dump of effects groups in tech, building or ship part descriptions. | Default: 0
--UI.edit-hilite
Sets color of highlighting in UI edit controls. | Default: (43,81,102,255)
--UI.fleet-selection-indicator-size
Sets size of fleet selection indicator, relative to fleet icon size. Default: 1.625
--UI.fleet-supply-line-dot-rate
Sets how fast to render dots for fleet supply lines. | Default: 0.02
--UI.fleet-supply-line-dot-spacing
Sets how far apart to render dots for fleet supply lines. | Default: 20
--UI.fleet-supply-line-width
Sets how wide to render fleet supply lines. | Default: 3
--UI.fleet-supply-lines
Toggles whether to show fleet supply lines with empire-colored indicators. Default: 1
--UI.fleet-wnd-aggression
Fleet window default aggression setting Default: INVALID_FLEET_AGGRESSION
--UI.font
Sets UI font resource file. Default: /usr/share/games/freeorion/default/data/fonts/Roboto-Regular.ttf
--UI.font-bold
Sets UI bold font resource file. Default: /usr/share/games/freeorion/default/data/fonts/Roboto-Bold.ttf
--UI.font-size
Sets UI font size. | Default: 15
--UI.galaxy-gas-background
Render gassy substance around systems to give galaxy shape. May slow rendering on older systems. | Default: 1
--UI.galaxy-starfields
Render star fields around systems. May slow rendering on older systems. Default: 1
--UI.hide-map-panels
Toggles whether the sitrep, pedia etc. panels are temporarily hidden when opening the production window and reopened when closing the production window. | Default: 0
--UI.hotkeys.copy
Copy | Default: MOD_KEY_LCTRL | MOD_KEY_RCTRL+GGK_c
--UI.hotkeys.cut
Cut | Default: MOD_KEY_LCTRL | MOD_KEY_RCTRL+GGK_x
--UI.hotkeys.deselect
Deselect | Default: MOD_KEY_LCTRL | MOD_KEY_RCTRL+GGK_d
--UI.hotkeys.exit
Exit to desktop | Default:
--UI.hotkeys.focus_next_wnd
Next Control | Default: GGK_TAB
--UI.hotkeys.focus_prev_wnd
Previous Control | Default: MOD_KEY_LSHIFT | MOD_KEY_RSHIFT+GGK_TAB
--UI.hotkeys.fullscreen
Toggle fullscreen | Default: MOD_KEY_LALT | MOD_KEY_RALT+GGK_RETURN
--UI.hotkeys.map.design
Toggle design panel | Default: MOD_KEY_LCTRL | MOD_KEY_RCTRL+GGK_d
--UI.hotkeys.map.empires
Toggle empires list | Default: MOD_KEY_LCTRL | MOD_KEY_RCTRL+GGK_e
--UI.hotkeys.map.end_turn
End turn | Default: MOD_KEY_LCTRL | MOD_KEY_RCTRL+GGK_RETURN
--UI.hotkeys.map.graphs
Show graphs list | Default:
--UI.hotkeys.map.menu
General menu | Default: GGK_F10
--UI.hotkeys.map.messages
Toggle messages window | Default: MOD_KEY_LALT | MOD_KEY_RALT+GGK_t
--UI.hotkeys.map.objects
Hotkey to open Objects list | Default: MOD_KEY_LCTRL | MOD_KEY_RCTRL+GGK_o
--UI.hotkeys.map.open_chat
Open chat window | Default: MOD_KEY_LCTRL | MOD_KEY_RCTRL+GGK_t
--UI.hotkeys.map.pan_down
Pan map down | Default: MOD_KEY_LCTRL | MOD_KEY_RCTRL+GGK_DOWN
--UI.hotkeys.map.pan_left
Pan map left | Default: MOD_KEY_LCTRL | MOD_KEY_RCTRL+GGK_LEFT
--UI.hotkeys.map.pan_right
Pan map right | Default: MOD_KEY_LCTRL | MOD_KEY_RCTRL+GGK_RIGHT
--UI.hotkeys.map.pan_up
Pan map up | Default: MOD_KEY_LCTRL | MOD_KEY_RCTRL+GGK_UP
--UI.hotkeys.map.pedia
Toggle pedia window | Default: GGK_F1
--UI.hotkeys.map.production
Toggle production panel | Default: MOD_KEY_LCTRL | MOD_KEY_RCTRL+GGK_p
--UI.hotkeys.map.research
Toggle research panel | Default: MOD_KEY_LCTRL | MOD_KEY_RCTRL+GGK_r
--UI.hotkeys.map.return_to_map
Return to map window | Default: GGK_ESCAPE
--UI.hotkeys.map.sit_rep
Toggle situation report | Default: MOD_KEY_LCTRL | MOD_KEY_RCTRL+GGK_n
--UI.hotkeys.map.toggle_scale_circle
Toggle Map Scale Circle | Default: MOD_KEY_LALT | MOD_KEY_RALT+GGK_c
--UI.hotkeys.map.toggle_scale_line
Toggle Map Scale Line | Default: MOD_KEY_LALT | MOD_KEY_RALT+GGK_l
--UI.hotkeys.map.zoom_home_system
Switch to home system | Default: MOD_KEY_LCTRL | MOD_KEY_RCTRL+GGK_h
--UI.hotkeys.map.zoom_in
Zoom in | Default: MOD_KEY_LCTRL | MOD_KEY_RCTRL+GGK_z
--UI.hotkeys.map.zoom_in_alt
Zoom in (other shortcut) Default: MOD_KEY_LCTRL | MOD_KEY_RCTRL+GGK_KP_PLUS
--UI.hotkeys.map.zoom_next_fleet
Switch to next fleet | Default: MOD_KEY_LCTRL | MOD_KEY_RCTRL+GGK_g
--UI.hotkeys.map.zoom_next_idle_fleet
Switch to next idle fleet | Default: MOD_KEY_LALT | MOD_KEY_RALT+GGK_g
--UI.hotkeys.map.zoom_next_system
Switch to next system | Default: MOD_KEY_LCTRL | MOD_KEY_RCTRL+GGK_GREATER
--UI.hotkeys.map.zoom_out
Zoom out | Default: MOD_KEY_LCTRL | MOD_KEY_RCTRL+GGK_x
--UI.hotkeys.map.zoom_out_alt
Zoom out (other shortcut) Default: MOD_KEY_LCTRL | MOD_KEY_RCTRL+GGK_KP_MINUS
--UI.hotkeys.map.zoom_prev_fleet
Switch to previous fleet | Default: MOD_KEY_LCTRL | MOD_KEY_RCTRL+GGK_f
--UI.hotkeys.map.zoom_prev_idle_fleet
Switch to previous idle fleet | Default: MOD_KEY_LALT | MOD_KEY_RALT+GGK_f
--UI.hotkeys.map.zoom_prev_system
Switch to previous system Default: MOD_KEY_LCTRL | MOD_KEY_RCTRL+GGK_LESS
--UI.hotkeys.paste
Paste | Default: MOD_KEY_LCTRL | MOD_KEY_RCTRL+GGK_v
--UI.hotkeys.quit
Quit current game | Default:
--UI.hotkeys.select_all
Select All | Default: MOD_KEY_LCTRL | MOD_KEY_RCTRL+GGK_a
--UI.keypress-repeat-delay
Sets delay between holding a key and repeat keypresses being generated Default: 360
--UI.keypress-repeat-interval
Sets delay between repeat keypresses while holding a key | Default: 20
--UI.known-tech
Sets color of known techs in the tech tree. | Default: (72,72,72,255)
--UI.known-tech-border
Sets text and border color of known techs in the tech tree. Default: (164,164,164,255)
--UI.main-menu.x
Position of the center of the intro screen main menu, as a portion of the application's total width. | Default: 0.75
--UI.main-menu.y
Position of the center of the intro screen main menu, as a portion of the application's total height. | Default: 0.5
--UI.map-right-click-popup-menu
Toggles whether to show a right-click popup menu on the galaxy map. Default: 0
--UI.medium-fleet-button-minimum-zoom
Sets minimum zoom level at which medium fleet icons are shown on the galaxy map. | Default: 4
--UI.mouse-click-repeat-delay
Sets delay between holding a mouse button and repeat clicks being generated | Default: 360
--UI.mouse-click-repeat-interval
Sets delay between repeat clicks while holding a moues button Default: 15
--UI.multiple-fleet-windows
If true, clicks on multiple fleet buttons will open multiple fleet windows at the same time. Otherwise, opening a fleet window will close any currently-open fleet window. | Default: 0
--UI.objects-list-info-col-0
Object list column contents | Default: NAME
--UI.objects-list-info-col-1
Object list column contents | Default: ID
--UI.objects-list-info-col-10
Object list column contents | Default:
--UI.objects-list-info-col-11
Object list column contents | Default:
--UI.objects-list-info-col-2
Object list column contents | Default: OBJECT_TYPE
--UI.objects-list-info-col-3
Object list column contents | Default: OWNER
--UI.objects-list-info-col-4
Object list column contents | Default: SPECIES
--UI.objects-list-info-col-5
Object list column contents | Default: PLANET_TYPE
--UI.objects-list-info-col-6
Object list column contents | Default: SIZE_AS_DOUBLE
--UI.objects-list-info-col-7
Object list column contents | Default:
--UI.objects-list-info-col-8
Object list column contents | Default:
--UI.objects-list-info-col-9
Object list column contents | Default:
--UI.objects-list-width-col-0
Object list column widths | Default: 144
--UI.objects-list-width-col-1
Object list column widths | Default: 48
--UI.objects-list-width-col-10
Object list column widths | Default: 96
--UI.objects-list-width-col-11
Object list column widths | Default: 96
--UI.objects-list-width-col-2
Object list column widths | Default: 60
--UI.objects-list-width-col-3
Object list column widths | Default: 120
--UI.objects-list-width-col-4
Object list column widths | Default: 96
--UI.objects-list-width-col-5
Object list column widths | Default: 96
--UI.objects-list-width-col-6
Object list column widths | Default: 96
--UI.objects-list-width-col-7
Object list column widths | Default: 96
--UI.objects-list-width-col-8
Object list column widths | Default: 96
--UI.objects-list-width-col-9
Object list column widths | Default: 96
--UI.queue-width
Sets width of queues on research and production screens. | Default: 350
--UI.researchable-tech
Sets color of researchable techs in the tech tree. Default: (48,48,48,255)
--UI.researchable-tech-border
Sets text and border color of researchable techs in the tech tree. Default: (164,164,164,255)
--UI.resource-starlane-colouring
Toggles whether to color starlanes with empire colors if empires can exchange resources along each starlane. | Default: 1
--UI.rollover-link-color
Sets UI rollover link color. | Default: (192,80,255,255)
--UI.save-file-dialog.columns
List the columns to show in the save file dialog, separated by commas. Valid columns: time, turn, player, empire, systems, seed, galaxy_age, galaxy_shape, planet_freq, native_freq, specials_freq, starlane_freq Default: time,turn,player,empire,file
--UI.save-file-dialog.default.stretch
If UI.save-file-dialog.[name].stretch is set, the column will get that stretch factor if visible. | Default: 1
--UI.save-file-dialog.empire.stretch
If UI.save-file-dialog.[name].stretch is set, the column will get that stretch factor if visible. | Default: 1
--UI.save-file-dialog.file.stretch
If UI.save-file-dialog.[name].stretch is set, the column will get that stretch factor if visible. | Default: 2
--UI.save-file-dialog.galaxy_size.wide-as
If UI.save-file-dialog.[name].wide-as is set, the column will always be wide enough to contain the text there. | Default: 9999
--UI.save-file-dialog.player.stretch
If UI.save-file-dialog.[name].stretch is set, the column will get that stretch factor if visible. | Default: 1
--UI.save-file-dialog.seed.stretch
If UI.save-file-dialog.[name].stretch is set, the column will get that stretch factor if visible. | Default: 0.75
--UI.save-file-dialog.time.wide-as
If UI.save-file-dialog.[name].wide-as is set, the column will always be wide enough to contain the text there. | Default: YYYY-MM-DD
--UI.save-file-dialog.tooltip-delay
Tooltip delay for save dialog | Default: 800
--UI.save-file-dialog.turn.wide-as
If UI.save-file-dialog.[name].wide-as is set, the column will always be wide enough to contain the text there. | Default: 9999
--UI.scroll-width
Sets UI scroll width. | Default: 14
--UI.show-detection-range
Toggles whether to show circles around objects to indicate their detection range on the galaxy map. | Default: 1
--UI.show-fleet-eta
Show fleet ETA (for moving fleets) in Fleet Window | Default: 1
--UI.show-galaxy-map-scale
Show scale line for universe distance on galaxy map. | Default: 1
--UI.show-galaxy-map-scale-circle
Show the map scale also as a circle centered on the currently selected System (only if the map scale line is also shown). | Default: 0
--UI.show-galaxy-map-zoom-slider
Toggles whether to show the zoom slider on galaxy map. | Default: 0
--UI.show-production-location-on-queue
Sets whether to show the production location for items on the production queue | Default: 1
--UI.show-unexplored_system_overlay
Show a different MapWindow mouseover overlay for systems that the player's empire has not yet explored. | Default: 1
--UI.sidepanel-planet-max-diameter
Sets size of largest-rendered rotating planets on side-panel. Default: 128
--UI.sidepanel-planet-min-diameter
Sets size of smallest-rendered rotating planets on side-panel. Default: 24
--UI.sidepanel-planet-shown
Sets whether to show rendered planets / asteroids on the side-panel. Default: 1
--UI.sidepanel-width
Sets size of system side-panel. | Default: 512
--UI.sitrep-icon-size
Sets the sitrep icon width and height; default 16 (min 12, max 64). Default: 24
--UI.small-fleet-button-minimum-zoom
Sets minimum zoom level at which small fleet icons are shown on the galaxy map. | Default: 1.5
--UI.sound.alert
The sound file played when an error or illegal action occurs. Default: /usr/share/games/freeorion/default/data/sound/alert.ogg
--UI.sound.bg-music
Sets the background track to play. Default: artificial_intelligence_v3.ogg
--UI.sound.button-click
The sound file played when a button is clicked. Default: /usr/share/games/freeorion/default/data/sound/button_click.ogg
--UI.sound.button-rollover
The sound file played when the mouse moves over a button. Default: /usr/share/games/freeorion/default/data/sound/button_rollover.ogg
--UI.sound.enabled
Enables sound in the game. | Default: 1
--UI.sound.fleet-button-click
The sound file played when a fleet button is clicked. Default: fleet_button_click.ogg
--UI.sound.fleet-button-rollover
The sound file played when the mouse moves over a fleet button. Default: /usr/share/games/freeorion/default/data/sound/fleet_button_rollover.ogg
--UI.sound.item-drop
The sound file played when an item is dropped into a listbox. Default: /usr/share/games/freeorion/default/data/sound/list_select.ogg
--UI.sound.list-pulldown
The sound file played when the list is opened in a drop-down list. Default: /usr/share/games/freeorion/default/data/sound/list_pulldown.ogg
--UI.sound.list-select
The sound file played when a listbox or drop-down list item is selected. Default: /usr/share/games/freeorion/default/data/sound/list_select.ogg
--UI.sound.music-enabled
Enables music in the game. | Default: 1
--UI.sound.music-volume
The volume (0 to 255) at which music should be played. | Default: 127
--UI.sound.planet-button-click
The sound file played when a planet button is clicked. Default: /usr/share/games/freeorion/default/data/sound/button_click.ogg
--UI.sound.sidepanel-open
The sound file played when the system side-panel is opened. Default: /usr/share/games/freeorion/default/data/sound/sidepanel_open.ogg
--UI.sound.system-icon-rollover
The sound file played when the mouse moves over a system icon. Default: /usr/share/games/freeorion/default/data/sound/fleet_button_rollover.ogg
--UI.sound.text-typing
The sound file played when the user types text. Default: /usr/share/games/freeorion/default/data/sound/text_typing.ogg
--UI.sound.turn-button-click
The sound file played when the turn button is clicked. Default: turn_button_click.ogg
--UI.sound.volume
The volume (0 to 255) at which UI sound effects should be played. Default: 255
--UI.sound.window-close
The sound file played when a window is closed. Default: /usr/share/games/freeorion/default/data/sound/window_close.ogg
--UI.sound.window-maximize
The sound file played when a window is maximized. Default: window_maximize.ogg
--UI.sound.window-minimize
The sound file played when a window is minimized. Default: window_minimize.ogg
--UI.starlane-core-multiplier
Width multiplier for empire 'core' starlanes. | Default: 4
--UI.starlane-thickness
Sets how wide to render starlanes in pixels. | Default: 2
--UI.stat-decrease-color
Sets color of decreasing statistics | Default: (255,0,0,255)
--UI.stat-increase-color
Sets color of increasing statistics | Default: (0,255,0,255)
--UI.state-button-color
Sets UI state button selected color. | Default: (0,127,0,255)
--UI.swap-mouse-lr
Swaps results of clicking left and right mouse buttons. | Default: 0
--UI.system-circle-size
Sets size of circles around systems on map, relative to system icon size. Default: 1
--UI.system-circles
Toggles whether to draw circles around systems. | Default: 1
--UI.system-fog-of-war
Toggles whether to render fog of war scan-line shading over system icons. Default: 1
--UI.system-fog-of-war-spacing
Sets spacing (in pixels) between fog of war scan-lines. | Default: 4
--UI.system-icon-size
Sets size of system icons. | Default: 14
--UI.system-name-unowned-color
Sets color of unowned system names on the galaxy map. Default: (160,160,160,255)
--UI.system-selection-indicator-rpm
Sets the rotation rate (in revolutions per minute) of animation of system selection indicator. | Default: 12
--UI.system-selection-indicator-size
Sets size of system selection indicator, relative to system icon size. Default: 1.625
--UI.system-tiny-icon-size-threshold
Sets size of system icons below which the fixed-size tiny icons will be shown. | Default: 10
--UI.tech-controls-graphic-size
Adjusts the size of research screen controls, scaled with the text font size. | Default: 3
--UI.tech-layout-horz-spacing
The horizontal spacing to be placed between techs in the tech screen, in multiples of the width of a single theory tech. | Default: 0.25
--UI.tech-layout-vert-spacing
The vertical spacing to be placed between techs in the tech screen, in multiples of the height of a single theory tech. | Default: 0.75
--UI.tech-layout-zoom-scale
Adjusts the scale to zoom the tech window. | Default: 1
--UI.tech-progress
Sets background color of progress bars in the tech tree. Default: (40,40,40,255)
--UI.tech-progress-background
Sets bar color of progress bars in the tech tree. Default: (72,72,72,255)
--UI.text-color
Sets UI text color. | Default: (255,255,255,255)
--UI.tiny-fleet-button-minimum-zoom
Sets minimum zoom level at which tiny fleet icons are shown on the galaxy map. At smaller zooms, no fleet icons are shown. | Default: 0.75
--UI.title-font
Sets UI title font resource file. Default: /usr/share/games/freeorion/default/data/fonts/Roboto-Regular.ttf
--UI.title-font-size
Sets UI title font size. | Default: 16
--UI.tooltip-delay
Sets UI tooltip pop-up delay, in ms. | Default: 500
--UI.unowned-starlane-colour
Sets default color to render starlanes. | Default: (72,72,72,255)
--UI.unresearchable-tech
Sets color of unresearchable techs in the tech tree. Default: (30,30,30,255)
--UI.unresearchable-tech-border
Sets text and border color of unresearchable techs in the tech tree. Default: (86,86,86,255)
--UI.window-quickclose
Close open windows such as fleet windows and the system-view side panel when you right-click on the main map. | Default: 0
--UI.windows.production.pedia.persistently-hidden
True if the player has manually closed the production window's pedia. Default: 0
--UI.windows.research.pedia.persistently-hidden
True if the player has manually closed the research window's pedia. Default: 0
--UI.wnd-color
Sets UI window background color. | Default: (35,35,35,240)
--UI.wnd-inner-border-color
Sets UI window inner border color. | Default: (192,192,192,255)
--UI.wnd-outer-border-color
Sets UI window outer border color. | Default: (64,64,64,255)
--ai-config
Is available to the AI via the freeorioninterface, is set for current execution only. Current expected use is to name an optional AI config file within the AI script folder; default is the empty string. Intended to facilitate AI testing. | Default:
--ai-path
Sets the path for the directory containing the AI script files, for current execution only, relative to the Resource Directory; default is "AI". Intended to facilitate AI testing. | Default: python/AI
--auto-add-saved-designs
At game start automatically add all user-saved ship designs to the player-empire known designs. | Default: 1
--auto-advance-n-turns
Hits the "Turn" button automatically on the first N turns (up to 400 turns, defaults to zero); useful for various testing particularly with --quickstart or --load, possibly also --auto-quit. | Default: 0
--auto-quit
Automatically quits once any turns specified by --auto-advance-n-turns are completed (defaults to zero), useful for various testing particularly with --quickstart or --load.
--autosave.limit
Sets the maximum number of autosave files to keep. | Default: 10
--autosave.multiplayer
If true, autosaves will occur during multiplayer games. | Default: 1
--autosave.single-player
If true, autosaves will occur during single-player games. | Default: 1
--autosave.turns
Sets the number of turns between autosaves. | Default: 1
--binary-serialization
Use Binary serialization for saving games. Binary serialization is faster to save and load, but may not be possible to load on a different operating system. | Default: 0
--checked-gl-version
Stores whether the OpenGL version of this system has been checked. If false, several rendering options may be altered depending on the GL version, after which, this option will be set to true. | Default: 0
-c, --color-depth
Sets screen color depth, in bits per pixel. | Default: 24
--effect-accounting
Toggles effect accounting tabulation when updating after gamestate changes. | Default: 1
--effects-threads-ai
Specifies number of threads to use in effects processing for the AI players. More than one thread may lead to unpredictable crashes. Default: 2
--effects-threads-server
Specifies number of threads to use in effects processing on the server. More than one thread may lead to unpredictable crashes. | Default: 8
--effects-threads-ui
Specifies number of threads to use for effects processing in the user interface. More than one thread may lead to unpredictable crashes. Default: 8
--external-server-address
Address to connect to in external server mode. If used, this client becomes the manager of the game. | Default: localhost
--fake-mode-change
Do not really change the resolution of the screen. Render the game to an offscreen buffer of the desired resolution and scale that buffer to fill the screen instead. Avoids certain issues with real screen mode changes, which are known to appear on linux. | Default: 1
--force-external-server
Force the client not to start a server, even when hosting a game on localhost, playing single player, etc.
-f, --fullscreen
Start the game in fullscreen. Clicking Apply may cause this to take effect, or may require a restart.
--fullscreen-monitor-id
Select which monitor to use in fullscreen mode. Primary monitor should be index 0. May require a restart to take effect. | Default: 0
-g, --generate-config-xml
Uses default settings, settings from any existing config.xml file, and settings given on the command line to generate a config.xml file. This will overwrite the current config.xml file, if it exists.
-h, --help
Print this help message.
--hidden-sitrep-templates
Hidden sitrep templates | Default:
--limit-fps
Toggles FPS limiting on or off. Limit is set with Max FPS option. Default: 1
--limit-fps-no-focus
Toggles FPS limiting on or off when the game window does not have focus. Default: 1
--load
Loads the specified single-player save game. | Default:
--log-level
Sets the level at or above which log messages will be output (levels in order of increasing verbosity: FATAL, ERROR, WARN, INFO, DEBUG, TRACE) Default: DEBUG
--max-fps
Sets FPS limit, if enabled. Limiting is toggled with Limit FPS. Default: 60
--max-fps-no_focus
Sets FPS limit when the game window does not have focus, if enabled. Default: 15
--multiplayersetup.host-address
Address to connect to when joining a multiplayer game. Default: localhost
--multiplayersetup.player-name
Player name to use when hosting or joining a multiplayer game. | Default:
--network.discovery-port
Network port to use for server discovery. | Default: 12345
--network.message-port
Network port to use for client-server messaging. | Default: 12346
-q, --quickstart
Starts a new quick-start game, bypassing the main menu.
-r, --render-simple
Sets several map and GUI rendering options to improve frame rate and reduce rendering CPU use. Useful for configuring to run on lower-powered graphics adapters without adjusting each setting separately.
--reset-fullscreen-size
Stores whether to reset the stored fullscreen resolution. If false, the stored values are used, but if true, the values are reset to the max the rendering system supports. | Default: 1
--resource-dir
Sets the root directory for the game resource files (game content and data files). | Default: /usr/share/games/freeorion/default
-S, --save-dir
The directory in which saved games are saved and from which they are loaded. | Default: /home/apo/.local/share/freeorion/save
--show-fps
Toggles FPS display on or off. | Default: 0
--stringtable-filename
Sets the language-specific string table filename. Default: /usr/share/games/freeorion/default/stringtables/en.txt
--verbose-combat-logging
Toggles verbose logging of combat resolution information. | Default: 0
--verbose-logging
Toggles verbose logging of universe contents and effect evaluation. Default: 0
--verbose-sitrep
Toggles inclusion of situation report messages with errors. | Default: 0
-v, --version
Print version and exit.
--version-string
Tracks the FreeOrion version for which config.xml was generated. Config.xml for different versions will be ignored. Default: v0.4.7 [build ???] CMake
-w, --window-reset
Causes windows to use their default properties instead of remembering their previous positions.
May 2017 freeorion