gearhead - roguelike mecha role playing game
is a roguelike adventure game involving giant mechas and a
post-apocalyptic but recovering world.
A list of key bindings can be viewed with the h
key during play. Menus
can be navigated with arrow keys and enter. Walking into an object generally
does the expected thing (use, talk or attack). The action names listed can be
used to redefine the keys in a configure file.
- a - Attack
- A - AttackMenu
- Attack, choosing the weapon or body part from a list.
- B - PartBrowser
- Examine the individual components of the player
- C - CharInfo
- Show character information.
- e - Equipment
- View character's equipment.
- E - Eject
- Eject from a mecha.
- H - FieldHQ
- Examine mechas and allies.
- i - Inventory
- View inventory.
- l - Look
- Look around.
- L - LearnSkills
- Learn new skills by spending accumulated experience.
- m - Messages
- Review all current adventure memos, news and email.
- Q - QuitGame
- Quit the game. Does not save the game.
- r - RunToggle
- Toggle running on or off.
- R - Recenter
- Recenter the game display on the character.
- S - Search
- Search the area for secrets and enemies.
- t - Talk
- Initiate a conversation with an NPC.
- T - Telephone
- Call an NPC.
- u - UseScenery
- Uses stationary scenery such as doors or computers.
- V - History
- Show past game messages.
- X - SaveGame
- Saves the game. Does not quit the game.
- Z - Rest
- Take a break for one hour of game time.
- . - SwitchGears
- Toggle the movement mode (e.g. flying, walking).
- [ - TurnLeft
- Turn to left.
- ] - TurnRight
- Turn to right.
- keypad keys 1-9 - Stop, Dir-NorthWest, etc.
- Move around or stop.
- + - FullSpeed
- Move forward at full speed.
- = - NormSpeed
- Move forward at normal speed.
- - - Reverse
- Move backwards.
- <, > - Enter, Enter2
- Enter scenery.
The following keys are usable when selecting a target.
- / - CalledShot
- Toggle the Called Shot option while selecting a
- > - SwitchBv
- Toggle the Burst Fire option while selecting a target.
- ; - SwitchTarget
- Switch to next visible enemy when selecting a target.
- System-wide configuration file.
- User specific configuration file. If this is present the
system-wide configuration file is not read.
gearhead was written by Joseph Hewitt <firstname.lastname@example.org>.
This manual page was written by Kari Pahula <email@example.com>, for the
Debian project (but may be used by others).
(6). More documentation for gearhead
can be found in the