halftone - simple halftone pattern of moving mass points
] [-visual visual
[-window] [-root] [-count number
] [-spacing number
] [-delay number
] [-minmass number
] [-minspeed number
] [-maxspeed number
Draws the gravity force in each point on the screen seen through a halftone dot
pattern. The gravity force is calculated from a set of moving mass points.
View it from a distance for best effect.
- -visual visual
- Specify which visual to use. Legal values are the name of a
visual class, or the id number (decimal or hex) of a specific visual.
- Draw on a newly-created window. This is the default.
- Draw on the root window.
- -count number
- How many mass points to move around. Default: 10
- -spacing number
- Distance between each halftone dot. Default: 14
- -sizefactor number
- How big each halftone dot should be drawn compared to the
spacing value. Default: 1.5
- -minmass number
- The minimum mass of each mass point. Default: 0.001
- -maxmass number
- The maximum mass of each mass point. Default: 0.02
- -minspeed number
- The minimum speed of each mass point. Default: 0.001
- -maxspeed number
- The maximum speed of each mass point. Default: 0.02
-delay number Per-frame delay, in microseconds. Default:
- Display the current frame rate and CPU load.
- to get the default host and display number.
- to get the name of a resource file that overrides the
global resources stored in the RESOURCE_MANAGER property.
Copyright © 2002 by Peter Jaric. Permission to use, copy, modify,
distribute, and sell this software and its documentation for any purpose is
hereby granted without fee, provided that the above copyright notice appear in
all copies and that both that copyright notice and this permission notice
appear in supporting documentation. No representations are made about the
suitability of this software for any purpose. It is provided "as is"
without express or implied warranty.