lavalite - 3D OpenGL simulation of a Lavalite.
] [-window] [-root] [-visual
] [-delay microseconds
] [-fps] [-style style
] [-no-spin ] [-speed float
] [-count integer
] [-no-smooth ] [-wireframe ]
[-impatient ] [-lava-color color
] [-fluid-color color
] [-table-color color
] [-base-texture filename
program displays a 3D simulation of the famous lamp of the
same name. It requires a fast computer with fast OpenGL support.
accepts the following options:
- Draw on a newly-created window. This is the default.
- Draw on the root window.
- -visual visual
- Specify which visual to use. Legal values are the name of a
visual class, or the id number (decimal or hex) of a specific visual.
- -style style
- Specify which model of lamp to draw. Available models are:
Classic, Giant, Cone, and Rocket. Default:
- -spin xyz
- Around which axes the model should auto-spin. Defaults to
"Z", meaning it rotates horizontally, but otherwise pitch or
- Same as -spin ''.
- -speed float
- A number controlling the frequency at which new blobs
launch: you can think of this as being related to the the heat of the
lightbulb in the base. Default: 0.003.
- -delay usecs
- The delay between steps of the animation; default is 30000
- -resolution integer
- The size of the grid from which the mesh is created that is
used to polygonize the blobs. higher values will give very smooth looking
blobs, at the expense of speed. Default: 40.
The options "-resolution 10 -no-smooth" look kind of
- Display the current frame rate, CPU load, and polygon
- -count integer
- The maximum number of blobs that can be in motion at once.
- Turn off smoothing: the objects in the scene will be
- Render all objects in wireframe instead of as solids.
- Provide this option if you are. This will pre-warm the
lamp, so when it starts up, the first frame will show a blob already
halfway up the lamp.
- -lava-color color
- Specifies the color of the blobbies. Default: red.
- -fluid-color color
- Specifies the color of the fluid that the blobbies float
in. Default: light blue.
- -base-color color
- Specifies the color of the lamp base, and the cap on top of
the bottle. Default: very dark gray.
- -table-color color
- Specifies the color of the table that the lamp is sitting
on. Default: black (meaning it is invisible.)
- -fluid-texture filename
- An image file to wrap around the glass.
Note that on most systems, GL textures must have dimensions that are a power
Note also that colors and textures are both applied: so, if you apply a
texture and it isn't showing up, try specifying the corresponding color as
"white". Otherwise, the combination of the two might be too dark
- -base-texture filename
- An image file to wrap around the base of the lamp, and the
cap on top of the bottle.
- -table-texture texture
- An image file to spread across the table that the lamp is
- to get the default host and display number.
- to get the name of a resource file that overrides the
global resources stored in the RESOURCE_MANAGER property.
Copyright © 2002 by Jamie Zawinski. Permission to use, copy, modify,
distribute, and sell this software and its documentation for any purpose is
hereby granted without fee, provided that the above copyright notice appear in
all copies and that both that copyright notice and this permission notice
appear in supporting documentation. No representations are made about the
suitability of this software for any purpose. It is provided "as is"
without express or implied warranty.
LAVA LITE® and the configuration of the LAVA® brand motion lamp
are registered trademarks of Haggerty Enterprises, Inc. The configuration of
the globe and base of the motion lamp are registered trademarks of Haggerty
Enterprises, Inc. in the U.S.A. and in other countries around the world.
Jamie Zawinski <firstname.lastname@example.org>