Man pages sections > man6 > mokomaze

Mokomaze - ball-in-the-labyrinth game

Mokomaze(6) Games Mokomaze(6)

NAME

Mokomaze - ball-in-the-labyrinth game

SYNOPSIS

mokomaze [ -i input_device_type] [-l level_number] [ -c option]

OPTIONS

-i input_device_type, --input input_device_type
It is used to determine input device type manually. Currently supported values is ' freerunner' (to use Freerunner's accelerometer) and ' keyboard'.
-l level_number, --level level_number
It specifies a level from which the game will be started. Levels are counted from 1.
-c option, --calibrate option
It is used to perform the accelerometer calibration (' auto' option) or to reset calibration data (' reset' option).

EXAMPLES

mokomaze
mokomaze -l 5
mokomaze -i freerunner
mokomaze -i keyboard -l 2
mokomaze -c auto
mokomaze -c reset

AUTHOR

This manual page was written by Joachim Breitner <nomeata@debian.org> for the Debian system (but may be used by others).
July 2009 0.5.0