omega - a hack-style game with quests.
omega [save file]
is a complex rogue-style game of dungeon exploration. Unlike other
such games, there are a number of ways to "win", depending on
various actions taken during play. The ways you can get your name on the
hiscore board include becoming the highest ranked head of a guild, sect,
college, etc., as well as gaining the most points figured from possessions and
experience. The game (via the oracle) may impose some structure on your
exploration, but you need not follow all of the oracle's advice. There *is* a
"total winner" status, by the way.
If the save file is not specified, omega
gives the player the choice of
generating a random character, or playing themselves, doing a short quiz to
determine an approximation of their abilities. If the save file is given,
will restore that save file, and if successful, the save file is
deleted. Note that some installations of omega
compress the save file,
using either compress(1) or gzip(1) - if this is the case, and you have a save
file that is uncompressed (such files are generated by omega
receives a signal during play, for example), you can compress it (with
compress(1) or gzip(1)) and remove the .Z or .gz extension. Alternatively, you
may simply run with the uncompressed save file - this will not affect the game
in any way, but takes more disk space between games.
offers a richness of playing detail that goes beyond a simple game
like rogue. However, the majority of gameplay is very similar to rogue, hack,
ultrarogue, larn, and other such games. The player is represented by the
highlighted "@" symbol, objects and terrain features are represented
by non-alphabetic symbols, monsters are represented by the various upper and
lower case letters, and other humans are represented by a non-highlighted
currently consists of a countryside in which are sited a city,
various villages, several dungeons, and some "special" sites, such
as the temples of the various priesthoods. The game starts in the city of
Rampart, where all the guilds have headquarters. As a dungeon is explored, all
generated levels are saved in memory. However, only one dungeon is
"remembered" at a time, so if you enter two dungeons, the first will
be forgotten (it will be regenerated should you wish to enter it again).
However, if a dungeon is "completed", this fact will be remembered,
basically meaning that the unique monster at the bottom will not be
regenerated if you've killed it already.
compress(1), gzip(1), nethack(6)