Oolite - a space-sim game
This manual page briefly documents Oolite
is a reinterpretation of the 8-bit classic space shooter/trading
, which was written by Ian Bell and David Braben.
What is the purpose of the game?
To fly from planet to planet, buying and selling goods, shooting pirates or
committing acts of piracy. There's no goal other than perhaps to achieve the
rank of ELITE
How do I quit?
While docked, use the 'F2' key. When in flight, use the 'p' key.
I'm still confused, how do I play?
Documentation can be found in the /usr/share/doc/oolite
should start with README.TXT.gz
for window settings. Then, the
document gives a basic overview of the controls.
For a full description of all controls, please see the "Oolite Reference
Sheet" ( OoliteRS.pdf
) which is suitable for printing out.
Where can I find more information?
For the nostalgic, Ian Bell's "Space Traders Flight Training Manual"
for the original BBC Elite is still a very good introduction to the game and
can be found online ⟨URL:
A large amount of additional information, including advice for newcomers,
olite E x
acks (OXP), the Elite/Oolite wiki, and
the Oolite Bulletin Board is linked from the Oolite home page ⟨URL:
- What do the various colors represent on the
• White - unpowered items that can't mass-lock the in-system drive.
• Green/Yellow - navigation buoys.
• Yellow - powered craft.
• Red - powered craft identified as hostile.
• Green - space stations.
• Green/Red - thargoids
• Purple - police
• Blue/Red - police on intercept
• Red/Yellow - active mine (about to detonate)
Oolite was written by Giles Williams and others, and it was ported to the
GNU/Linux operating system by the Oolite Linux project. The original version
can be found at the Oolite home page ⟨URL: http://www.oolite.org/
This manual page was written by Eddy Petrisor <email@example.com>,
for the Debian project and updated by various maintainers, (but may be used by