pinion - draws a scrolling sequence of interconnected gears
] [-window] [-root] [-install]
] [-delay usecs
] [-scroll ratio
] [-size ratio
] [-max-rpm int
] [-wireframe] [-fps]
program draws an interconnected set of gears moving across the
accepts the following options:
- Draw on a newly-created window. This is the default.
- Draw on the root window.
- Install a private colormap for the window.
- -visual visual
- Specify which visual to use. Legal values are the name of a
visual class, or the id number (decimal or hex) of a specific visual.
- -delay usecs
- The delay between frames of the animation, in microseconds:
- -spin ratio
- How fast the gears should spin; default 1.0. 2.0 means
twice as fast, 0.5 means half as fast.
- -scroll ratio
- How fast the gears should scroll past the screen; default
1.0. 2.0 means twice as fast, 0.5 means half as fast.
- -size ratio
- How big the gears should be, on average; default 1.0. 2.0
means twice as large, 0.5 means half as large.
- -max-rpm integer
- If any gear exceeds the maximum RPM, the current gear train
is broken there, and we start a new train. Default: 900 RPM. (At 30 FPS,
that's about half a rotation per frame.)
- Render in wireframe instead of solid.
- Display the current frame rate, CPU load, and polygon
- to get the default host and display number.
- to get the name of a resource file that overrides the
global resources stored in the RESOURCE_MANAGER property.
Copyright © 2004 by Jamie Zawinski. Permission to use, copy, modify,
distribute, and sell this software and its documentation for any purpose is
hereby granted without fee, provided that the above copyright notice appear in
all copies and that both that copyright notice and this permission notice
appear in supporting documentation. No representations are made about the
suitability of this software for any purpose. It is provided "as is"
without express or implied warranty.
Jamie Zawinski <firstname.lastname@example.org>, 12-Dec-2004.