quake - classic first person shooter
This manual page documents briefly the quake
is a popular first-person shooter game that appeared in 1996,
released by iD Software. This wrapper script will launch the Quake engine. The
game data needs to be installed independently using the 'game-data-packager'
program, and by default it will be looked for at
This wrapper script accepts the two common GNU-style options to get information
on the program. Any further arguments are passed to the engine unmodified.
Consult the engine documentation for full details, but most engines support a
syntax whereby engine switches are prefixed with a minus sign, and you can
give console commands by prefixing with a plus sign. See the examples section
for some common cases.
Additionally, if quake
is run via a symbolic link whose name is
, it will play one of the
Quake mission packs, Scourge of Armagon
(by Hipnotic Software) or
Dissolution of Eternity
(by Rogue Entertainment). Similarly, if run via
a symbolic link whose name is quake-dopa
it will play Quake Episode 5:
Dimensions of the Past (by MachineGames). This requires that additional data
files are installed.
These options are accepted for WRAPPER-OPTIONS
in the synopsis.
- -h, --help
- Show summary of options.
- -v, --version
- Show version of program.
- Prepend a debugger or other prefix (such as strace)
to the engine command line
- Use gdb(1) to get a backtrace if the engine crashes
(the gdb package must be installed)
These are all engine dependent.
- Play the Zerstoerer mod:
- quake -game zer
- Play a specific map using the Drake expansion:
- quake -game drake +map sludge1
- Connect to a server for multiplayer:
- quake +connect dm.quakeone.net:27000
This manual page, and the Quake wrapper script, were written by David Banks
<firstname.lastname@example.org>, for the Debian project (and may be used by others).
The package was based on the quake3
package by Simon McVittie.