quake2 - classic first person shooter
This manual page documents briefly the quake2
is a popular first-person shooter game, released in 1997 by iD
Software. This wrapper script will launch the Quake II engine. The game data
needs to be installed independently using the 'game-data-packager' program,
and by default it will be looked for at /usr/share/games/quake2
This wrapper script accepts a few GNU-style options. Any further arguments are
passed to the engine unmodified. Consult the engine documentation for full
details, but most engines support a syntax where you can give console commands
by prefixing with a plus sign.
Additionally, if quake2
is run via a symbolic link whose name contains
, it will
play one of the Quake II mission packs, The Reckoning
Entertainment) or Ground Zero
(by Rogue Entertainment). This requires
that additional data files are installed.
These options are accepted for WRAPPER-OPTIONS
in the synopsis.
- -h, --help
- Show summary of options.
- -v, --version
- Show version of program.
- Select a non-default Quake II engine binary
- Use the demo data, even if you have both the demo and the
full version installed
- -q, --quiet
- Disable all console output
- Prepend a debugger or other prefix (such as strace)
to the engine command line
- Use gdb(1) to get a backtrace if the engine crashes
(the gdb package must be installed)
Play the demo in cooperative mode: quake2 --demo +map demo1 +set coop 1
- Connect to a server for multiplayer:
- quake2 +connect quake2.example.com
- Run the client as a temporary dedicated server (see the
- package for more server infrastructure): quake2 +set
dedicated 1 +set deathmatch 1 +map q2dm1
This manual page, and the quake2 wrapper script, were written by Simon McVittie
<firstname.lastname@example.org>, for the Debian project (and may be used by others).
They are based on the Quake packaging by David Banks and Simon McVittie.