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sauerbraten - a 3D first-person shooter

SAUERBRATEN(6) Games Manual SAUERBRATEN(6)

NAME

sauerbraten - a 3D first-person shooter

SYNOPSIS

sauerbraten [-d] [-w width] [-hheight] [-zdepth] [-bbpp] [-asamples] [-t] [-kdirectory] [-fshaderprecision]

DESCRIPTION

This manual page documents briefly the sauerbraten command.
sauerbraten is the client and map editor of the Sauerbraten game. Sauerbraten is a fast 3D first-person shooter.

OPTIONS

-d
Run as a dedicated server and don't start the client.
-wwidth
Set window width in pixels.
-hheight
Set window height in pixels.
-zdepth
Set the z-buffer precision to depth in bits.
-bbpp
Set the bits per pixel to bpp bits.
-asamples
Set Full Scene Antialiasing to samples samples.
-t
Run in windowed mode.
-kdirectory
Adds directory to the list of paths, in which the engine searches for files.
-fshaderprecision
Set the precision quality. Values from 0 to 3 are allowed. 0 disabled shaders. The lower the value, the faster sauerbraten will run.
-f
Don't use any shaders.

SEE ALSO

sauerbraten-server(6)
 
http://sauerbraten.org/docs/config.html
 

AUTHOR

Sauerbraten was written by
 
Wouter "Aardappel" van Oortmerssen,
 
Lee "Eihrul" Salzman
 
Mike "Gilt" Dysart
 
Adrian "driAn" Henke
 
Jerry Siebe
 
Julian Mayer
This manual page was written by Bruno "Fuddl" Kleinert <fuddl@debian.org> for the Debian project (but may be used by others). Permission is granted to copy, distribute and/or modify this document under the terms of the GNU General Public License, Version 2 any later version published by the Free Software Foundation.
On Debian systems, the complete text of the GNU General Public License can be found in /usr/share/common-licenses/GPL-2.
January 9, 2007 Debian Sid