speedmine - simulates speeding down a rocky mineshaft, or a funky dancing worm
] [-root] [-window]
[-install] [-noinstall] [-visual visual
] [-wire] [-nowire] [-worm]
] [-background color
] [-lightground color
] [-tunnelend color
] [-maxspeed number
] [-thrust number
] [-vertigo number
] [-terrain] [-noterrain]
] [-curviness number
] [-widening] [-nowidening] [-bumps] [-nobumps] [-bonuses]
[-crosshair] [-nocrosshair] [-psychedelic] [-nopsychedelic] [-fps]
Down the speedmine, you'll find speed
to satisfy your moving needs;
So if you're looking for a blast
then hit the speedmine, really fast.
Speedworm loves you.
Speedworm likes to bump and grind
and chase her tail, and dance around
she really is a funky friend;
she's made of speed from end to end.
You can configure stuff either with command-line options or X resources.
- -display host:display.screen
- Specifies which X display we should use (see the section
DISPLAY NAMES in X(1) for more information about this option).
- Draw on the root window.
- Draw on a newly-created window. This is the default.
- Install a private colormap for the window.
- Don't install a private colormap for the window.
- -visual visual
- Specify which visual to use. Legal values are the name of a
visual class, or the id number (decimal or hex) of a specific visual.
Possible choices include
default, best, mono, monochrome, gray, grey,
color, staticgray, staticcolor, truecolor, grayscale, greyscale, pseudocolor,
If a decimal or hexadecimal number is used, XGetVisualInfo
consulted to obtain the required visual.
- Be a happy spastic worm instead of a tunnel.
- Specifies that the tunnel/worm should always be rendered in
- Specifies that the tunnel/worm should be rendered normally.
Note that tunnel rendering may still temporarily switch to wireframe style
when a wireframe bonus is hit, if bonuses are enabled.
- -foreground color
- Specifies the default foreground color.
- -background color
- Specifies the default background color.
- -darkground color
- Specifies the color of the darkest portions of the ground
(or the worm's belly.) The ground/belly is colored by a gradient between
darkground and lightground.
- -lightground color
- Specifies the color of the lightest portions of the
ground/belly. The ground/belly is colored by a gradient between
darkground and lightground.
- -tunnelend color
- Specifies the color of the light at the end of the
- -delay microseconds
- Specifies the delay between drawing successive frames. If
you do not specify -sync, some X servers may batch up several
drawing operations together, producing a less smooth effect. This is more
likely to happen in monochrome mode (on monochrome servers or when
-mono is specified).
- -maxspeed number
- Specifies an upper bound on the speed of normal movement.
This does not affect the speed that may be attained when hitting a speed
- -thrust number
- Specifies the thrust constantly applied. Positive numbers
indicate a forwards thrust, negative numbers indicate a backwards
- -gravity number
- Specifies the effect of gravity. Larger numbers will
increase acceleration downhill and decrease acceleration uphill.
- -vertigo number
- Specifies to what level the demo should accentuate the
curvature and windiness of the tunnel or worm.
- Continuously generate a fractal terrain to simulate the
rockiness of the tunnel walls, or the texture of the worm's skin.
- Do not generate terrain. When this option is set, all
surfaces are flat.
- -smoothness number
- When -terrain is set, specifies how smooth the walls
or skin are.
- -curviness number
- Controls how much the generated tunnel (or worm) should
curve left and right, and dip up and down.
- -twistiness number
- Controls how much the generated tunnel (or worm) twists
- Specifies that the generated tunnel (or worm) may vary in
- Specifies that the average width should be kept
- Indicates that the simulation should take the bumpiness of
the ground into account and allow the animation to shake and rattle when
travelling over rough ground. Or that the worm should be allowed to bump
around and shake her booty.
- Indicates that the bumpiness of the ground should be
ignored, such that the simulation will glide through the tunnel. Or that
the worm should calm down and behave herself.
- Indicates that the demo should include bonus events. These
include speed bonuses, spins, and changes of viewpoint and rendering
- Indicates that bonuses should not be included in the
- Specifies that a gaming style crosshair be drawn on the
simulation. This serves little purpose but may make hardcore gamers feel
- Specifies that no crosshair be drawn.
- Specifies that a psychedelic colormap should be generated.
When this is set, the walls and ground of the tunnel are drawn in an often
changing rainbow of colours.
- Specifies that a normal colormap should be used, with muted
walls and a grey road.
- Display the current frame rate and CPU load.
Option Resource Default Value
------ -------- -------------
-wire .wire False
-background .background black
-foreground .foreground white
-darkground .darkground #101010
-lightground .lightground #a0a0a0
-tunnelend .tunnelend #000000
-delay .delay 30000
-maxspeed .maxspeed 700
-thrust .thrust 1.0
-gravity .gravity 9.8
-vertigo .vertigo 1.0
-terrain .terrain True
-smoothness .smoothness 6
-curviness .curviness 1.0
-twistiness .twistiness 1.0
-widening .widening True
-bumps .bumps True
-bonuses .bonuses True
-crosshair .crosshair False
-psychedelic .psychedelic False
Speedworm is a trained professional. Do not try this at home.
Prolonged viewing of this demo with maxspeed
defaults may have short-term psychological side effects including
hyperactivity and attention deficiency.
Copyright © 2001, Conrad Parker. Permission to use, copy, modify,
distribute, and sell this software and its documentation for any purpose is
hereby granted without fee, provided that the above copyright notice appear in
all copies and that both that copyright notice and this permission notice
appear in supporting documentation. No representations are made about the
suitability of this software for any purpose. It is provided "as is"
without express or implied warranty.
Conrad Parker <email@example.com>, April 2001.