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Trackballs - marble game similar to the classic arcade game 'Marble Madness'

trackballs(6) Games trackballs(6)


Trackballs - marble game similar to the classic arcade game 'Marble Madness'


trackballs [-w, -m] [-e, -l <level>] [-r <width>] ...

-h --help Display this usage information.
-e --edit Start as level editor.
-l --level Start from level.
-w --windowed Run in window (Default is fullscreen)
-m --mute Mute sound.
-r --resolution Set resolution to 640, 800 or 1024
-s --sensitivity Mouse sensitivity, default 1.0
-f --fps Displays framerate
-v --version Indicate the current version number
The last 5 options are all but obsolete as these can now be accessed through the games menu system.


Trackballs is a simple game inspired by the classic Atari 1980's arcade game 'Marble Madness' (later released by Electronic Arts for the Amiga and other platforms).
By steering a marble ball through a labyrinth filled with sharp objects, pools of acid and other obstacles the player collects points. When the ball passes through the goal it continues to the next, more difficult track - unless the time runs out.
It should be noted that this game is _not_ intended to be a replica of Marble Madness but rather merely inspired by it. For instance the game uses 3D graphics even though the original game had no real use for it. Also the game is fully programmable with a scripting extension (Guile), and includes a level editor with which to easily create new levels.


Binary: trackballs
Shared files directory: /usr/local/share/trackballs/ or /usr/share/trackballs or /usr/share/games/trackballs
Settings directory: ~/.trackballs/


Specifies the directory where the guile files are


To run this program the standard way type:

Alternativly you edit a level using this command:

trackballs -e steep
Alternativly you can test a level with:

trackballs -l steep


Mathias Broxvall <>


Music and UI Graphics - Dietrich Radel <>
Sound Effects - Benoît Rouits <>
Mandrake - Guillaume Bedot <>
Debian - Ari Pollak <>


Full documentation for the game and the editor can be found in the documentation included with the source code.
Mathias Broxwall