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unknown-horizons - real-time strategy/simulation game

UNKNOWN-HORIZONS(6) Unknown Horizons User Commands UNKNOWN-HORIZONS(6)

NAME

unknown-horizons - real-time strategy/simulation game

SYNOPSIS

unknown-horizons [{ -h | --help}]

DESCRIPTION

Isometric 2D real-time strategy/simulation fun.
 
It puts emphasis on the economy and city building aspects.
 
Expand your small settlement to a strong and wealthy colony, collect taxes and supply your inhabitants with valuable goods.
 
Increase your power with a well balanced economy, with strategic trade and diplomacy.

OPTIONS

--version
show program's version number and exit
-h, --help
show this help message and exit
-d, --debug
Enable debug output to stderr and a logfile.
--fife-path=<path>
Specify the path to FIFE root directory.
--restore-settings
Restores the default settings. Useful if Unknown Horizons crashes on startup due to misconfiguration.
--mp-master=<ip:port>
Specify alternative multiplayer master server.
--mp-bind=<ip:port>
Specify network address to bind local network client to. This is useful if NAT holepunching is not working but you can forward a static port.
 
STARTING UNKNOWN HORIZONS
--start-map=<map>
Starts <map>. <map> is the mapname.
--start-random-map
Starts a random map.
--start-specific-random-map=<seed>
Starts a random map with seed <seed>.
--start-scenario=<scenario>
Starts <scenario>. <scenario> is the scenarioname.
--start-dev-map
Starts the development map without displaying the main menu.
--load-game=<game>
Loads a saved game. <game> is the saved game's name.
--load-last-quicksave
Loads the last quicksave.
--edit-map=<map>
Edit map <map>.
--edit-game-map=<game>
Edit the map from the saved game <game>.
 
AI OPTIONS
--ai-players=<ai_players>
Uses <ai_players> AI players (excludes the possible human-AI hybrid; defaults to 0).
--human-ai-hybrid
Makes the human player a human-AI hybrid (for development only).
--force-player-id=<force_player_id>
Set the player with id <force_player_id> as the active (human) player.
--ai-highlights
Shows AI plans as highlights (for development only).
--ai-combat-highlights
Highlights combat ranges for units controlled by AI Players (for development only).
 
DEVELOPMENT OPTIONS
--debug-log-only
Write debug output only to logfile, not to console. Implies -d.
--debug-module=<module>
Enable logging for a certain logging module (for developing only).
--logfile=<filename>
Writes log to <filename> instead of to the uh-userdir
--profile
Enable profiling (for developing only).
--max-ticks=<max_ticks>
Run the game for <max_ticks> ticks.
--no-freeze-protection
Disable freeze protection.
--string-previewer
Enable the string previewer tool for scenario writers
--no-preload
Disable preloading while in main menu
--game-speed=<game_speed>
Run the game in the given speed (Values: 0.5, 1, 2, 3, 4, 6, 8, 11, 20)
--gui-log
Log gui interactions
--sp-seed=<seed>
Use this seed for singleplayer sessions.
--create-mp-game
Create an multiplayer game with default settings.
--join-mp-game
Join first multiplayer game.
--no-atlas-generation
Disable atlas generation.

BUGS

The bugtracker can be found at https://github.com/unknown-horizons/unknown-horizons/issues.

AUTHOR

The Unknown Horizons Team <team@unknown-horizons.org>
Copyright © 2008-2016 The Unknown Horizons Team
 
Permission is granted to copy, distribute and/or modify this document under the terms of the GNU General Public License, Version 3 or (at your option) any later version published by the Free Software Foundation.
 
 
2016-12-05 unknown-horizons