wesnoth - Battle for Wesnoth, a turn-based fantasy strategy game
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Battle for Wesnoth
is a turn-based fantasy strategy game.
Defeat all enemy leaders using a well-chosen cadre of troops, taking care to
manage your resources of gold and villages. All units have their own strengths
and weaknesses; to win, deploy your forces to their best advantage while
denying your foes the chance to do the same. As units gain experience, they
acquire new abilities and become more powerful. Play in your own language and
test your skill against a smart computer opponent, or join Wesnoth's large
community of online players. Create your own custom units, scenarios or
campaigns, and share them with others.
- --bpp number
- sets BitsPerPixel value. Example: --bpp 32
- -c, --campaign [<id_campaign>]
- goes directly to the campaign with id <id_campaign>.
A selection menu will appear if no id was specified. Note: When
using this switch please ensure that you specify the data directory path
as the final argument aswell, otherwise the game will take the
campaign/scenario id as the data dir.
- --campaign-difficulty [<difficulty>]
- The difficulty of the specified campaign (1 to max). If
none specified, the campaign difficulty selection widget will appear.
- --campaign-scenario <id_scenario>
- The id of the scenario from the specified campaign. The
default is the first scenario.
- --data-dir <directory>
- overrides the data directory with the one specified
- path the path of the data directory and exits.
- -d, --debug
- enables additional command mode options in-game (see the
wiki page at http://www.wesnoth.org/wiki/CommandMode for more information
about command mode).
- -e, --editor file
- start the in-game map editor directly. If file is
specified, equivalent to -l --load
- displays the number of frames per second the game is
currently running at, in a corner of the screen.
- -f, --fullscreen
- runs the game in full screen mode.
- --gunzip infile.gz
- decompresses a file which should be in gzip format and
stores it without the .gz suffix. The infile.gz will be
- --gzip infile
- compresses a file in gzip format, stores it as
infile.gz and removes infile.
- -h, --help
- displays a summary of command line options to standard
output, and exits.
- -l, --load file
- loads the savegame file from the standard save game
directory. If the -e or --editor option is used as well,
starts the editor with the map from file open. If it is a
directory, the editor will start with a load map dialog opened there.
- sets the severity level of the log domains. all can
be used to match any log domain. Available levels:
error, warning, info, debug.
By default the error level is used.
- --logdomains [filter]
- lists defined log domains (only the ones containing
filter if used) and exits
- the number of frames per second the game can show, the
value should be between the 1 and 1000, the default is 50.
- -m, --multiplayer
- runs a multiplayer game. There are additional options that
can be used together with --multiplayer as explained below. Only
these additional options can follow --multiplayer.
- runs the game without any delays for graphic benchmarking.
This is automatically enabled by --nogui.
- disables caching of game data.
- runs the game without music.
- runs the game without sounds and music.
- prints the name of the game data directory and exits.
- -p, --preprocess <source file/folder> <target
- preprocesses a specified file/folder. For each file(s) a
plain .cfg file and a processed
.cfg file will be written in specified target directory. If a folder is
specified, it will be preprocessed recursively based on the known
preprocessor rules. The common macroses from the
"data/core/macros" directory will be preprocessed before the
specified resources. Example: -p ~/wesnoth/data/campaigns/tutorial
~/result. For details regarding the preprocessor visit:
- comma separated list of defines to be used by the
'--preprocess' command. If SKIP_CORE is in the define list the
"data/core" directory won't be preprocessed.
- --preprocess-input-macros <source file>
- used only by the '--preprocess' command. Specifies a file
that contains [preproc_define]s to be included before preprocessing.
- --preprocess-output-macros [<target
- used only by the '--preprocess' command. Will output all
preprocessed macros in the target file. If the file is not specified the
output will be file '_MACROS_.cfg' in the target directory of preprocess's
command. This switch should be typed before the --preprocess command.
- -r XxY, --resolution XxY
- sets the screen resolution. Example: -r 800x600
- -s, --server [host]
- connects to the specified host if any, otherwise connect to
the first server in preferences. Example: --server
- uses <username> when connecting to a server, ignoring
- uses <password> when connecting to a server, ignoring
other preferences. Unsafe.
- validation errors are treated as fatal errors.
- -t, --test
- runs the game in a small test scenario.
- --userconfig-dir name
- sets the user configuration directory to name under
$HOME or "My Documents\My Games" for windows. You can also
specify an absolute path for the configuration directory outside the $HOME
or "My Documents\My Games". Under X11 this defaults to
$XDG_CONFIG_HOME or $HOME/.config/wesnoth, on other systems to the
- prints the path of the user configuration directory and
- --userdata-dir name
- sets the userdata directory to name under $HOME or
"My Documents\My Games" for windows. You can also specify an
absolute path for the userdata directory outside the $HOME or "My
- prints the path of the userdata directory and exits.
- assumes that the cache is valid. (dangerous)
- -v, --version
- shows the version number and exits.
- -w, --windowed
- runs the game in windowed mode.
- replays the game loaded with the --load option.
The side-specific multiplayer options are marked with number
has to be replaced by a side number. It usually is 1 or 2 but
depends on the number of players possible in the chosen scenario.
- selects a configuration file to load for the AI controller
for this side.
- selects a non-standard algorithm to be used by the AI
controller for this side. Available values: idle_ai and
- selects the controller for this side. Available values:
human and ai.
- use this option to play in the selected era instead of the
Default era. The era is chosen by an id. Eras are described in the
- exits once the scenario is over, without displaying
victory/defeat dialog which requires the user to click OK. This is also
used for scriptable benchmarking.
- do not use map settings, use default values instead.
- repeats a multiplayer game value times. Best to use
with --nogui for scriptable benchmarking.
- runs the game without the GUI. Must appear before
--multiplayer to have the desired effect.
- sets additional parameters for this side. This parameter
depends on the options used with --controller and
--algorithm. It should only be useful for people designing their
own AI. (not yet documented completely)
- selects a multiplayer scenario by id. The default scenario
id is multiplayer_The_Freelands.
- selects a faction of the current era for this side. The
faction is chosen by an id. Factions are described in the
- sets the number of turns for the chosen scenario. The
default is 50.
Normal exit status is 0. An exit status of 1 indicates an (SDL, video, fonts,
etc) initialization error. An exit status of 2 indicates an error with the
command line options.
Written by David White <email@example.com>.
Edited by Nils Kneuper <firstname.lastname@example.org>, ott <email@example.com>
and Soliton <firstname.lastname@example.org>.
This manual page was originally written by Cyril Bouthors
Visit the official homepage: http://www.wesnoth.org/
Copyright © 2003-2013 David White <email@example.com>
This is Free Software; this software is licensed under the GPL version 2, as
published by the Free Software Foundation. There is NO warranty; not even for
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.