xpat2 - generic patience game for X11
] [ seed
] [ saved game
is the successor of xpat
, a generic patience game which can
be used with different rule sets. It does understand the rules of the
game, as well as Klondike
and others. It
features a flexible layout which responds to window resize commands and
possibilities to customize the existing rules. xpat2
has either a
bitmap-based card drawing routine or a pixmap based routine (selectable at
compile time). With the pixmap based drawing routine, antialiased colour
images of the rank and suit symbols are supplied. The bitmap card images are
black and red by default, but users can supply images of complete colour cards
in XPM format.
may be compiled with the Athena widget set (or its nicer
replacement, the Xaw3d widget set), or with a standard Xlib interface. The
command line parameters and X resource names of these versions differ. This
manual page describes only the Athena widget version, for the Xlib options
please refer to the xpat
- -rules rule name
- (Resource: Tableau.rules)
This option specifies the initial rule set for xpat. Valid rule names
are Gypsy, Spider, FreeCell, Klondike, and
Seahaven, Monte Carlo, Calculation, Canfield,
Baker's Dozen, and others. Supply an invalid rule name to see a
The initial rule set may also be given by the name of the executable
(capitalisation is important). A predefined rule set may be customized by
the following options, but not all options apply to every rule set.
- -slots slots
- (Resource: Tableau.slots)
Use a different number of slots.
- -tmps tmps
- (Resource: Tableau.tmps)
Use a different number of temporary storage places.
- -decks decks
- (Resource: Tableau.decks)
Use a different number of decks. Every deck has a full set of 52 cards. This
option does also set the number of stacks. (To 4 times the number of
- -facedown number
- (Resource: Tableau.facedown)
Specifies the number of cards per slot which are initially dealt face-down
- -faceup number
- (Resource: Tableau.faceup)
Specifies the number of cards per slot which are initially dealt
- -jokers number
- (Resource: Tableau.jokers)
Specifies the number of jokers in the game (increasing the number of cards).
With jokers, you have to put all ordinary cards onto the stacks and keep
the jokers on the slots.
- -relaxed number
- -flips number -turn number
-rotations number (Resource: Tableau.relaxed to
Defines game specific customisation parameters.
- -rng number
- (Resource: Tableau.rng)
This option affects the random number generator. rng 0 (used up to version
1.03 of xpat2) has been found to generate not uniformly distributed
permutations. You may activate it to be able to replay old saved games.
The default is rng 1.
All standard X toolkit parameters may be given, such as
- -display display
- Specifies on which display to run.
- -geometry geometry
- (Resource: geometry) Specifies the initial geometry.
Other options are:
- -cards cardset
- (Resource: Tableau.cards)
cardset is the filename of an external bitmap card set which will be
used instead of the built-in cardset. There are two card sets, namely
small and french. You can also give the full pathname of a
- -xpmdir xpmdir
- (Resource: Tableau.xpmdir)
Tells xpat2 to search xpmdir for colour replacements of the
card images. The filenames searched for are Joker.xpm and
Rank.Suit .xpm, where Rank is one of Two to
Ten, or one of Jack, Queen, King, Ace. The display must be
capable of displaying all images at the same time. For a 256-colour
display, no more than 128 colours should be used for all card images
together. An additional file, Cardback.xpm, may give you nice
If the directory name xpmdir does not start with a dot or a slash, it
is interpreted as a subdirectory of /usr/share/games/xpat.
- -xpmcls xpmcls
- (Resource: Tableau.xpmcls)
Tells xpat2 to allow using colours of the given closeness when
allocation of the real colour fails during the reading of an xpm file.
This option is useful on 8-bit X-servers when many colours are already
allocated by other applications (typically when using a KDE desktop).
- -tb color
- (Resource: Tableau.background)
Sets the background color to color. The default is
- -cb color
- (Resource: Tableau.cardbackColor)
Sets the background color of the cards to color. The default is
SlateGrey. This option is not in effect when an XPM replacement for
the cardback is used.
- -markwidth width
- (Resource: Tableau.markWidth)
Sets the width of the dashed frame which marks selected cards. If this width
is at least half of the card width, marked cards will be shaded. The
default is to shade the cards.
- -markcolor color
- (Resource: markColor)
Sets the color of the marking frame.
- -sound, -nosound
- (Resource: Sound.state)
Enables or Disables sound.
has simple support for different languages. All messages which
appear in the X11 window may be overloaded by files, as well as the key
bindings. The typical support consists of an application-defaults file, a
message file, and a keyboard file. Possibly translated online-help files are
also there. To select a different language, call xpat2
the environment variable LANG
to the desired value. Some ISO3166
language codes will be mapped to their correspondig xpat2 directory names.
Currently, italian and german versions are available, and fragments of a
french and russian version. The russian version requires a special cyrillic
. The bdf-file is distributed with xpat2
, you have to
convert it into a format supported by your X-server (pcf, snf, ...)
and a number of subdirs of /usr/share/games/xpat
, containing sets of
Almost none. (Type ' v
' to see the version number. This is the man-page
of xpat2 version 1.06, using Athena Widgets. The game may behave somewhat
different when used with another widget set.)
If the window is too small, it can happen that not all information is displayed,
e.g. some stacks of card are invisible as they are outside the visible space.
Correct cheat counting is not implemented in all rules.
Only a few rule customisations are checked and meaningful.
The Motif/Lesstif and Xview interfaces doesn't work reliable. Any volunteers?
uses a lot of colours when compiled with the module X-gfx2
and may therefore fail to start if you have an 8-bit or monochrome display. In
this case, compile the game using the graphics loader X-gfx1
uses the original card images from spider
or start the game using the
option -cards french
, which uses monochrome card graphics from the file
. On 8-bit displays you can also experiment with the
There is a problem with X-servers which are short on memory. In this case, some
parts of the xpat2 window may be left blank after a resize event. You have to
hit <ctrl-L> to get the window redrawn correctly.
Please mail bug reports to Michael.Bischoff@gmx.net
. Fixes are especially
Heiko Eissfeldt and Michael Bischoff
Copyright (c) 1994 by Heiko Eissfeldt and Michael Bischoff
Copyright (c) 1990 by David Lemke & Network Computing Devices, Inc.
Copyright 1990 Heather Rose and Sun Microsystems, Inc.
Copyright (c) 1989, Donald R. Woods and Sun Microsystems, Inc.
Permission to use, copy, modify, and distribute this software and its
documentation for any purpose and without fee is hereby granted, provided that
the above copyright notice appear in all copies and that both that copyright
notice and this permission notice appear in supporting documentation.
were developed under Linux, the free UNIX for the
IBM-PC and compatibles. xpat
is based on the game spider
new code which is not covered by spider
copyrights is distributed by
terms of the GNU General public license (GNU Copyleft).